S) SIXTY ® 
BRIDGE HANDS 

CHARLES STUART STREET 




Class _fi^_naSl: 
Book. 'S^ 

CoipgM'N". 



COPYRIGHT DEPOSIT 






Charles Stuart Street 



AUTHOR OF 

" Bridge Up To Date" 
" Whist Up To Date" 



). -J 3 J 3 3 5)33 

^5 ;;'^ r,^r' 3^'^ ; 



New York 

1903 



Gr 



.S3 



[THE LIBRARY OF 

\mV 14 1903 J 
yzCyf 



I 



Copyright, 1903, 
By Dodd, Mead and Company 



BURR PRINTING HOUSE 
NEW YORK 



DEDICATED 

TO 

THE WHIST CLUB OP NEW YOKK 



INTRODUCTION 

This book of illustrated hands aims to supply 
a marked deficiency in the average Bridge-play- 
er's game. So many players arrive at a point 
in their study of the game beyond which they 
fail to progress. With the game or the rubber 
in sight, they are so eager to win that they pay 
little heed to the extra tricks they might have 
made with a little more care. For such losses 
one hears the constant excuse, "Never mind, 
partner, we won the rubber !" Worse still, they 
sometimes lose the critical trick on which hangs 
the game and the rubber. They lose through 
not winning when they could have won ; through 
trying for too much ; through running unneces- 
sary risks ; through stopping at two odd in a 
no-trumper when they could have made three ; 
and through not knowing the state of the score, 
and the number of tricks needful for the game. 
Often the loss is evident, and is demonstrated by 
the dummy, when released from his silence, with 
great unction and regret ; often there is simply 
a vague feeling that more might have been made. 



Sixty Bridge Hands 



but exactly how it would be difficult to 
point out ; and alas ! too often neither the of- 
fender nor his partner has the least idea of the 
grand possibilities of the hand even after it has 
been all played. The result is accepted with- 
out criticism or excuse, and they pass tranquilly 
on to the next deal, quite unconscious of the fact 
that the game was theirs had they but known it. 

There are certain constantly occurring posi- 
tions at Bridge which should be understood and 
learned so that they may be recognized at once 
as old friends, no matter under what shifting 
guise they may masquerade. Most of these po- 
sitions occur in the play of the dummy; there- 
fore, of the fifteen situations the author has 
selected to illustrate, nearly all bear upon that 
part of the game, although many points in the 
adversaries' play occur also and are worth study. 

The sixty hands chosen have actually hap- 
pened and have been recorded within the author's 
experience, although some have been slight- 
ly altered in order to make the gain or loss 
greater, and thus appeal to those players who 
never worry over losing simply a trick or two. 
Forty- four of these sixty hands have been played 
and explained in full; in the remaining sixteen, 
which are in the nature of a review, the dealer's 



Sixty Bridge Hands 



hand, the dummy's hand and the lead alone are 
given. In short, the dealer sees exactly what 
he sees in an ordinary game of Bridge when he 
is called upon to play his first card from the 
dummy. The student who has studied the pre- 
vious forty-four hands should now try to apply 
the principles he has learned, and to see if he 
can classify each hand and recall the treatment 
it demands. He should use the cards given in 
each hand as a skeleton, dealing the remaining 
cards between the adversaries, and then chang- 
ing the leader's hand when necessary so that the 
card led w^ould be the proper opening. Each 
hand can thus be played innumerable times, and 
the success or failure of the method of play can 
be noted. 

It is granted that many of the hands show 
peculiar distributions of the cards, but it is in 
just such hands that enormous losses are made; 
nor are they of such rare occurrence as is com- 
monly supposed. 

In nearly one-half of the hands given is shown 
the value, the necessity, of having a card of En- 
try to bring in a long suit with. These have 
been purposely chosen in order to direct the play- 
er's attention to the vital fact that a card of 
Entry is often the salvation of the hand, and is 



Sixty Bridge Hands 



the means of making tricks with cards which, 
without an Entry, would be vahieless. 

It is supposed that the student understands 
the elements of the game ; that he knows makes, 
leads, second-hand pla^^s, third-hand plays, un- 
blocking and discards ; that he realizes the value 
of finesse and the necessity usually of exhausting 
the trumps. Any player equippedwith these rudi- 
ments will play the hands in this book with cer- 
tain gain, and will find his game strengthened 
according to the use he makes of the principles 
herein explained. 



Sijcty Bridge Hands 



S)irection6 for flMa^ing tbe Ibanbs 

1. A is always the dealer, B the dummy, 
and Y the leader. 

^. To avoid confusion, B, the dummy, is re- 
ferred to as if he were a player. Therefore, 
when it is stated that *'B discards a club," it is 
equivalent to saying, ''A discards a club from 
the dummy's hand." 

3. In the record given of the play of the 
hand, the card winning the trick is underlined, 
the next lead being the card directly beneath it. 

4. Both the make and the treatment of the 
hand are likely to be influenced by the state of 
the score ; therefore, observe that carefully first. 



10 Sixty Bridge Hands 



motes on Ibanb I 

Trick 1. A has 7 tricks in sight. In order 
to make any more he must clear the heart suit. 
Therefore, he waits with his Ace of clubs until 
the third round, hoping thereby to exhaust all 
the clubs Z has. If Z now gains the lead, he 
will be unable to return his partner's lead of 
clubs, and the club suit may never make. 

Trick 2. Y overtakes the 10 of clubs, fear- 
ing his partner has no more. 

Trick 4. A leads high from the short hand. 

Trick 5. A having safely passed Y's hand, 
finesses the heart, as Z probably has no more 
clubs. 

Trick 6. Z's one chance is to find his partner 
with the Ace of diamonds. 

Trick 8. From here on, Y and Z follow A 
in the matter of discard. 



Sixty Bridge Hands 



11 



Score. A B, 0. Y Z, 18. Rubber game. 
A deals and makes it no-trump. 

V K 10 9 8 3 
♦ K8 64 

^ AK2 



V 32 

♦ Q7 

♦ K J8 7 6 5 
1^ J 5 4 




¥ Q J6 
♦ J 10 9 
4^ Q 10 4 
^ Q107 3 



TRICK 


Y 


B 


Z 


A 


1 


*7 


*9 


*Q 


*2 


2 


*J 


2* 


4 10 


♦ 3 


3 


♦ k 


4 ♦ 


♦ 4 


*A 


4 


¥2 


¥5 


¥6 


¥a 


5 


¥3 


¥8 


¥ J 


¥7 


6 


7 ♦ 


K ♦ 


J ♦ 


2 ♦ 


7 


♦ 5 


VK 


VQ 


¥4 


8 


4* 


¥io 


3* 


6* 


9 


5* 


¥9 


7* 


8* 


10 


J* 


K^ 


10^ 


9^ 


11 


♦ 6 


A^ 


Q# 


3 ♦ 


12 


Q * 


8 f 


9 ♦ 


A ♦ 


13 


*8 


6 ♦ 


10* 


5 ♦ 



Score. A and B win 9 tricks — exactly the game. 
ISToTE. If A takes the first or the second club trick, he 
will make the odd card only. 



12 Sixty Bridge Hands 



1RotC9 on 1ban^ 2 

Trick 1. Holding three honors, at least two 
of which are in sequence, Y leads the King, fol- 
lowing with the Jack to show a strong suit. A 
holds off with the Ace as long as he can. 

Trick 5. A's one hope is that Z must win 
the third club — a fair chance, as Y has such a 
strong heart suit. 

Trick 6. Y having discarded a diamond, Z 
tries him with a spade. 

Trick 8. Z saves one spade and his Queen 
of diamonds guarded. 



Sixty Bridge Hands 



13 



Score. A B, 0. Y Z, 20. 

A deals and makes it no-trump. 



VKQJ9832 
4 8 4 
♦ QIO 
^ K J 



¥ 75 
4 10 3 
4 97 
4^Q876432 

¥ 10 4 




4 Q J 9 6 2 
4 J 8 4 
^10 9 5 



TRICK 


Y 


B 


z 


A 


1 


VK 


V 5 


V 4 


¥ 6 


2 


V J 


V 7 


Vio 


V A 


3 


4 10 


*7 


*4 


♦ a 


4 


♦ q 


*9 


♦ 8 


♦ k 


5 


4 ♦ 


2* 


*J 


*2 


6 


j4 


3* 


5* 


A^ 


< 


8 ^ 


3 ♦ 


9^ 


♦ 6 


8 


¥ 2 


4* 


2 ♦ 


♦ 5 


9 


V 3 


6* 


6 ♦ 


♦ 3 


10 


¥ 8 


10^ 


9 ♦ 


K4 


11 


V 9 


7* 


J ♦ 


A# 


12 


¥Q 


8* 


Q4 


7 ♦ 


13 


K* 


Q* 


10^ 


5 ♦ 



Score. A and B win 9 tricks and the game. 
Note. If A wins the first heart trick he cannot make 
the odd. 



14 Sixty Bridge Hands 



1Rote0 on 1banb 3 

Trick 1. A holds up the Ace of diamonds. 
To be sure, he can wait only till the second trick, 
but as he cannot make a slam, this is a good trick 
to lose, and there is a bare chance that Z has but 
two diamonds. 

Trick 4. Z's best chance is to try Y with a 
heart. 

Trick 5. As A begins to make his spades he 
sees Y is throwing away his diamonds, and there- 
fore is probably protecting some other suit. 

Trick 7. A must clear his thirteenth spade. 

Trick 9. As Y has thrown away all but one 
of his diamonds, he probably is protecting the 
Queen of clubs. If that is so, A can win the 
game by finessing the clubt 



Sixty Bridge Hands 



15 



Score. A B. 0. 
A deals and passes 


YZ,0. 

the make. B makes it no-trump. 

V A7 
♦ 972 
4 A 10 7 
4 AQ984 


V Q 10 3 

♦ Q 10 8 6 5 3 

♦ Q82 

♦ 2 




B 

Y 3 Z 

A 


¥ J8 65 
# KJ 
4^ 9 5 4 
4 K 10 7 6 




i 
i 


r K942 
^ A4 

1^ E J63 
^ J5 3 





TRICK 


T 


B 


z 


A 


1 


6* 


24 


£♦ 


4# 


2 


54 


7 ♦ 


J # 


A# 


3 


2* 


4* 


K^ 


J* 


4 


<lf\0 


¥ A 


¥ 5 


V 2 


5 


3 ♦ 


A^ 


6* 


3* 


6 


84 


Q* 


7* 


5* 


7 


10^ 


84 


10^ 


¥ 4 


8 


V 3 


V 7 


V 6 


¥ K 


9 


*2 


«f»io 


♦ 4 


♦ 3 


10 


Q* 


9* 


♦ 5 


*.- 9 


11 


♦ 8 


4» A 


*9 


♦ 6 


12 


*Q 


*7 


¥ 8 


♦ k 


13 


<?Q 


94 


V J 


♦ j 



Score. A and B win 10 tricks and the game. 
Note. A must finesse the club to win the game. 



Ifi Sixty Bridge Hands 



IRotes on 1ban^ 4 

Trick 1. A docs 7iot hold up the Ace of 
hearts, as B can still protect that suit, and the 
play of the Ace v>'ill not estabhsh it for the ad- 
versaries. 

Trick 3. Y continues his hearts, as he has 
a possible entry in the Queen of clubs. 

Trick 10. A, having won with the King of 
spades, puts B in the lead in order to have the 
spades led through Z's hand. 



Sixty Bridge Hands 



IT 



ScoKF. A B, 0. Y Z, 0. 

A deals aud makes it iio-trump. 



¥ K8 7 6 5 3 
4 A4 
4^ Q JIO 
^ 10 3 




TRICK 


Y 


B 


Z 


A 


1 


V 6 


¥ 9 


¥Q 


¥ A 


2 


Af 


3 ♦ 


2 ♦ 


K ♦ 


3 


¥K 


¥10 


¥2 


¥ 4 


4 


V 3 


¥ J 


♦ 4 


♦ 2 


5 


4 ♦ 


5 ♦ 


7 ♦ 


Q* 


6 


3 4 


lO* 


9 ♦ 


6 ♦ 


i 


¥ 5 


J ♦ 


♦ 6 


44 


8 


¥ 7 


8 ♦ 


*7 


6* 


9 


10 ♦ 


2*. 


6* 


kA 


10 


♦ lO 


♦ k 


*8 


♦ 9 


11 


¥ 8 


7^ 


9^ 


Q_i 


13 


*J 


♦ a 


J# 


*A 


13 


*Q 


♦ 5 


Af 


8* 



Score. A and B win 10 tricks and the game. 



18 Sixty Bridge Hands 



IRotes on 1banb 5 

Trick 1. A can win the heart trick either in 
dummy or in his own hand. It is usually better 
to win on the shorter side, in order to be able to 
keep the control longer if necessary, but here 
the King of hearts is the only Entry for the 
spade suit, so A plays the Ace at once. 

Trick 2. Y does not hold up the Ace of 
spades, as dummy, who will be next in the lead, 
has no more. 

Trick 5. Z plays a reverse discard, first the 
9 of diamonds and then the 4, to show a strong 
suit. 

Trick 9. B finesses the 10 of clubs, as Z has 
no hearts. 

Trick 11. B throws Z into the lead with a dia- 
mond in order to make him lead up to his tenace 
in clubs. 



Sixty Bridge Hands 



19 



Score. A B, 0. Y Z, 8. Rubber game. 

A deals and passes the make. B makes it no-trump. 

V A5 3 

♦ A 76 5 
4>A JIO 5 3 

♦ 5 



V QJ 10 8762 
♦ 

4 97 6 
4 A83 




V 9 

♦ KQ J 10 9'4 

4» KQ 8 

^972 



TRICK 


Y 


B 


z 


A 


1 


VQ 


¥ A 


¥ 9 


¥ 4 


3 


A^ 


5* 


2# 


Q* 


3 


¥10 


¥ 3 


7^ 


¥ K 


4 


3* 


¥ 5 


94 


K^ 


5 


8* 


5 ♦ 


9 ♦ 


J_± 


6 


V 2 


6 # 


4 ♦ 


10^ 


7 


¥ 6 


*3 


10 ♦ 


lA 


8 


¥ 7 


*5 


J ♦ 


±1 


9 


*6 


^10 


*Q 


*4 


10 


¥ 8 


A ^ 


K 


2 * 


11 


¥ J 


7 # 


Q # 


3 ♦ 


13 


♦ 7 


*J 


48 


*2 


13 


♦ 9 


♦ a 


*K 


8 ♦ 



Score. A and B win 10 tricks and the game. 
Note. If A incorrectly wins the first trick with the 
King of hearts, A and B will take only 5 tricks. 



20 Sixty Bridge Hands 



Botes on Ibanb 6 

Trick 1. A needs his King of hearts as an 
Entry for his clubs, so B wins at once with the 
Ace. 

Tricks 5, 6, 7. Z does not reverse in his dia- 
mond discards, as he wants to tempt A to finesse. 

Trick 9. Z must now discard his 4 of hearts 
to guard his two Kings. 

Trick 10. A finesses the diamond, as Y has 
the only heart left. 

Trick 11. Z throws B into the lead with a 
diamond in order to make his King of spades. 



Sixty Bridge Hands 



21 



Score. A B, 0. Y Z, 20. Rubber game. 

A deals and passes the make. B makes it no-trump. 

¥ A 6 

♦ AQ 7 4 

4^ A Q 9 5 4 2 

¥ 10 4 2 



¥ Q 9 8 7 5 3 
♦ 6 5 
<^ 10 7 3 
4 10 8 




♦ K J 10 9 8 
4» A 9 
^ K J3 



TRICK 


y 


B 


z 


A 


1 


¥7 


¥ A 


¥ 2 


¥ J 


2 


♦ 3 


*2 


*9 


*Q 


3 


*7 


4* 


*A 


♦ k 


4 


¥ 5 


¥ 6 


¥10 


¥ K 


5 


JjtlQ 


2* 


8 ♦ 


♦ j 


6 


5 ♦ 


7 ♦ 


9 ♦ 


♦ 8 


7 - 


¥ 3 


4* 


10 ♦ 


*6 


8 


¥ 8 


5* 


3* 


*5 


9 


¥9 


9* 


¥ 4 


♦ 4 


10 


64 


Q^ 


K^ 


2 ♦ 


11 


¥Q 


A^ 


j4 


3 ♦ 


12 


8* 


A« 


J* 


6* 


13 


10* 


Q* 


«♦ 


7^ 



Score. A and B win 10 tricks and the game. 
XoTE. If A wins the first heart trick with the Jack, 
A and B cannot make the odd. 



22 Sixty Bridge Hands 



IRotes on Ibanb 7 

Trick 1, A can see that after the club suit 
is cleared B must have an Entry to make it with. 
The best A and B can do is to take just three 
heart tricks, so A overtakes B's 9 in order to 
have a small heart to lead across later. 

Tricks 2, 3. Z holds up the Ace of clubs un- 
til he sees A has no more, hoping thus to block 
the suit. 

Trick 5. Z reads A with the Ace of dia- 
monds, since he has discarded two and is prob- 
ably not guarding the King, so he tries a spade. 

Tricks 7, 8, 9. Z must play his partner for the 
King of diamonds, so discards his diamonds to 
keep his spades. 



Sixty Bridge Hands 



23 



Score. A B, 0. Y Z, 28. Rubber game. 
A deals and makes it no-trump. 

¥ QJ9 

♦ 86 

4 KQ J7 6 2 

^98 



¥ 10 8 7 6 4 
♦ K3 2 
4» 10 4 3 
^32 




TRICK 


Y 


B 


Z 


A 


1 


¥ 6 


9 


** 2 


A 


2 


*3 


*j 


♦ 5 


*8 


3 


*4 


4k 


*9 


4 ♦ 


4 


^10 


*2 


*A 


5 


5 


2* 


8* 


Q* 


Al 


6 


^;^ 4 


J 


5 


3 


7 


3* 


*Q 


9 ♦ 


7 


8 


2 


*7 


10* 


4* 


9 


^ 7 


*6 


J ♦ 


5* 


10 


8 


9^ 


10^ 


?± 


11 


¥10 


VQ 


Q^ 


¥ K 


12 


3 ♦ 


6 ♦ 


7^ 


A^ 


13 


K ♦ 


8 ♦ 


J* 


6* 



Score. A and B make 11 tricks. 

Note. Unless the clubs are brought in, A and B must 
stop at 8 tricks. 



24 Sixty Bridge Hands 



IRotes on 1ban6 8 

Trick 1. The heart suit is evidently the one 
to play for, yet even if it clears, there is no way 
for B to enter and make it unless A overtakes 
B's 10 of diamonds and keeps a small diamond 
to put him in with later. This is a good illus- 
tration of the kind of hand a hasty or careless 
player wrecks at the outset. 

Trick 4. Y can read A with the King of 
diamonds, as Z did not play it ; therefore, he 
changes to a club, hoping he may help Z's hand, 
B being so short. 

Trick 11. Z plays the Ace at once, in order 
to return the club. 



Sixty Bridge Hands 



25 



Scork:. a B, 0. Y 
A deals and makes it 


Z, 0. 

no-trump. 






V J 10 86432 

♦ QIO 

*9 

^983 


V K7 

♦ J 9 7 6 3 2 

4» K J42 

^6 


B 

Y 8 z 
A 


¥ 95 

♦ 84 

f Q76 

^ A Q 7 5 42 


- 

i 


IT AQ 

♦ AK5 
I» A 10 8 
1^ K J 10 


5 3 



TRICK 


Y 


B 


Z 


A 


1 


6 ♦ 


10 ♦ 


4 ♦ 


At 


2 


¥ 7 


¥ 2 


¥ 5 


¥ A 


3 


¥K 


¥ 3 


¥ 9 


¥Q 


4 


*2 


♦ 9 


*Q 


*A 


5 


3 ♦ 


Q# 


8 ♦ 


5 ♦ 


6 


2 ♦ 


¥ J 


♦ 6 


10^ 


i 


7 ♦ 


¥10 


2* 


*3 


8 


9 ♦ 


¥ 8 


4* 


*5 


9 


J ♦ 


¥ 6 


5^ 


*8 


10 


6* 


¥ 4 


7* 


<^10 


11 


*4 


3* 


A^ 


J* 


12 


♦ j 


8* 


*7 


K^ 


13 


♦ k 


9^ 


q4 


K* 



Score. A and B make 9 tricks — ilie exact game. 



26 Sixty Bridge Hands 



IFlotes on Ibanb 9 

* 

Trick 1. The spade suit is the only one with 

possibiHties, but after A plays the Ace of spades 

he must find two Entries in B's hand; one so 

that B may enter and clear the spades, another 

so that he may again secure the lead and make 

the suit. As Z cannot beat the 9 of diamonds, 

A overtakes with the Ace and thus makes two 

entries in B's hand in the diamond suit. 

Trick 5. If Z leads hearts here, unless he 
leads the Ace, which would be a bad play, A and 
B will make a small slam. Z m.ust be ready to 
play his Ace of hearts on the first heart trick, 
and meanwhile clear up a trick in clubs if pos- 
sible. 

Trick 6. A plays the Ace of clubs to give 

B one more discard, and then puts him in to make 
the spades. 

Trick 7. B's second and most necessary En- 
try now comes into play. 



Sixty Bridge Hands 



n 



Score. A B, 0. Y Z, 0. 

A deals and makes it no-trump. 

¥ 10 6 4 
♦ KJ9 

4QJ75432 


¥ 5 3 

♦ Q 10 8 6 5 4 

♦ 943 
4 10 6 


B 

Y 9 Z 
A 


V AQ J7 

♦ 7 

4 Q J 10 8 7 

^ K9 8 


( 


If K982 
^ A32 
!» AK6 5 
|A 


2 



TRICK 


Y 


B 


Z 


A 


1 


6 # 


9 ♦ 


7 4 


A* 


3 


6* 


2* 


8* 


Al. 


3 


5 ♦ 


J ♦ 


9^ 


2 <■ 


4 


10^ 


q4 


^^ 


¥ 2 


5 


^ 3 


¥4 


*Q 


♦ k 


6 


*4 


V 6 


*7 


4 A 


7 


4.f 


K^ 


¥ 7 


3 ♦ 


8 


V 3 


J^ 


♦ 8 


♦ 2 


9 


V 5 


'4 


¥ J 


45 


10 


♦ 9 


6^ 


VQ 


*6 


11 


8 ♦ 


4* 


4>io 


¥ 8 


13 


10 ♦ 


3* 


*J 


¥ 9 


13 


Q* 


¥10 


¥ A 


¥k 



Score. A and B win 11 tricks. 



28 Sixty Bridge Hands 



IRotce on 1ban^ 10 

Trick 1. Although Y has opened the hearts, 
it proves to be A's and B's best combined suit. 
But if A wins with the Jack and leads the King, 
Y can hold up the Ace and block the suit. But 
if A plays the King first and then leads the Jack, 
B can overtake, and continuing, can clear the 
suit, holding the Queen of spades as an Entry. 

Trick 2. B must overtake in order to con- 
tinue the suit. 

Trick 4. Y having to choose between clubs 
and diamonds, and being able to give Z equal 
help in each, changes to dummy's shortest suit, 
not a bad plan. 



Sixty Bridge Hands 



29 



ScoKE. A B, 12. Y Z, 24. ' Rubber game. 
A deals and makes it no-trump. 



¥ A7 6 3 2 
♦ J 10 5 
«!» J 10 
4^ J 5 2 




V 4 

♦ KQ 9 8 3 
4» KQ 9 
4 10 9 8 3 



TRICK 


y 


B 


Z 


A 


1 


¥3 


¥ 5 


¥ 4 


¥k 


2 


V 2 


VQ 


3* 


¥ J 


3 


V A 


¥io 


8* 


2 ♦ 


4 


J ♦ 


6 ♦ 


3 ♦ 


A ♦ 


5 


2* 


Q* 


9^ 


4# 


6 


¥ 6 


¥ 9 


10^ 


4* 


< 


¥ 7 


¥ 8 


♦ 9 


7 ♦ 


8 


5* 


6* 


8 ♦ 


Hi 


9 


J* 


7^ 


9 ♦ 


a4 


10 


4»io 


♦ 2 


*Q 


*A 


11 


*j 


♦ 4 


♦ k 


♦ 3 


12 


5 ♦ 


♦ 6 


k4 


*6 


13 


10 ♦ 


♦ 7 


q4 


♦ 8 



ScoiiE. A and B mak(^ 9 tricks — tlie exact game. 
Note. Unless A clears the hearts he can make only the 
odd. 



30 Sixty Bridge Hands 



Botee on 1bant) U 

Trick 2. A must cover Z's return of the 10 
of hearts, as he holds the fourchette, i. e., the 
cards above and below. B now has to discard. 
If B had an entry, all the clubs could be made ; 
and while at the first glance there does not seem 
to be one, yet unless there are four diamonds in 
either Y's hand or Z's, three rounds will exhaust 
them all and the 6 of diamonds will become B's 
Entry. Therefore, a spade must be the discard. 

Trick 3. Y continues the hearts, hoping Z 
will either unblock with the 9 or be forced to 
play it. 

Trick 8. B enters on the 6 of diamonds and 
makes his clubs. 



Sixty Bridge Hands 



31 



Score. A B, 0. Y Z, 0. - 
A deals and makes it no-trump. 






{ 


ir 3 

♦ 6432 
^ EQ J6 
^ Q2 


3 2 

% 




¥ AQ864 
♦ 98 7 
4 98 
4^ 984 


B 

y11 Z 

A 


K 10 7 
J 10 
10 7 5 4 
K 10 6 5 


{ 
i 


1^ J9 5 2 
♦ AKQS 

1 AJ7 3 





TRICK 


Y 


B 


z 


A 


1 


¥ 6 


¥ 3 


¥ K 


¥ 2 


2 


VQ 


2* 


¥10 


¥ J 


3 


** A 


*2 


¥ 7 


¥ 5 


4 


9 


2 ♦ 


10 ♦ 


Q4 


5 


♦ 8 


♦ 3 


♦ 4 


*A 


6 


8 ♦ 


3 ♦ 


J ♦ 


K ♦ 


7 


7 ♦ 


4 ♦' 


♦ 5 


A* 


8 


¥ 4 


6 ♦ 


*7 


5 ♦ 


9 


*9 


*K 


^10 


3* 


10 


4* 


♦ q 


5* 


7* 


11 


¥ 8 


*J 


6* 


¥ 9 


13 


8* 


♦ 6 


10* 


j4 


13 


9* 


Q* 


K* 


A_i 



Score. A and B win 10 tricks. 



32 Sixty Bridge Hands 



IRotee on 1ban^ 12 

Trick 1. B must discard at once. With nine 
clubs in the two hands, it is a fair chance that 
they will all fall in two rounds, but if either ad- 
versary should have three clubs the suit would 
need a third round to clear it, and then the only 
entry would be the 6 of diamonds, as in the pre- 
ceding hand. So B must discard a spade. 

Trick 2. A leads two rounds of diamonds 
to make sure that the 6 of diamonds will be an 
Entry if necessary, and then plays for the clubs 
to fall. If they were evenly divided, he would 
make a grand slam. But as they are not, the 
6 of diamonds becomes the Entry and is the 
means of bringing in the clubs. If B had had 
no possibility of an Entry in diamonds, A would 
have had to lead clubs and lose the first trick, 
thus enabling B to make the rest of the suit. 

Trick 7. Z knows his partner has not the 
King of hearts, as he has led the Queen, so leads 
a spade, hoping to save the small slam. 



Sixty Bridge Hands 



33 



Score. A B, 0. 
A deals and make: 



Y Z, 0. 

. it no-trump. 



♦ 



Q J 10 9 8 7 

10 7 

9 

KQ 8 6 




THICK 


y 


B 


Z 


A 


1 


¥ Q 


9* 


¥ 3 


¥ A 


2 


?♦ 


2^ 


84 


A^ 


3 


10* 


3* 


9^ 


k4 


4 


♦ 9 


♦ k 


♦ lO 


♦ 6 


5 


6* 


♦ a 


*J 


♦ 3 


6 


V 7 


♦ 2 


♦ q 


4* 


i 


8* 


10 ♦ 


3* 


A^ 


8 


V 8 


4> 


Jf 


Q# 


9 


¥ 9 


6* 


¥ 4 


5 ♦ 


10 


¥10 


♦ 8 


¥ 5 


5* 


11 


Q* 


♦ 7 


¥ 6 


7* 


12 


¥ J 


*6 


¥ 2 


J* 


13 


K* 


*4 


2* 


¥ K 



Score. A and B make 12 tricks, a small slam. 



34 Sixty Bridge Hands 



motes on 1banb 13 

Trick 1. It is evident from the start that if 
both finesses, in the clubs and in the hearts, win, 
A and B can make eight tricks. To make the 
extra trick more, necessary to win the game, 
there is no chance save by clearing up a thir- 
teenth club. But even if that clears, it will be 
necessary to have an entry to make it with. As 
B's only Entry is the Ace of diamonds, A must 
win with the King of diamonds and lead clubs 
to B in order to have the trump led from B's 
hand. 

Trick 6. A may as well try to drop all the 
trumps now. 

Trick 8. B's Entry comes into play, and he 
makes the winning trick with the thirteenth club. 



Sixty Bridge Hands 



35 



Score. A B, 
A deals and rr 


6. 

lak 


Y Z, 24. Rubber game. 
es it hearts. 

¥ 743 
# A76 
4 AQ83 
4 10 6 3 


V 965 
^ Q J 10 9 
4 H10 5 
♦ AQ5 




B 
Y 13 Z 

A 


¥K82 
^853 
4^ J76 
^ S J97 




i 

i 
i 


V AQ Jl 
^ K42 

1^ 942 
^842 






TRICK 


Y 


B 


Z 


A 


1 


Q4 


6 ♦ 


3 ♦ 


K * 


2 


♦ 5 


*Q 


*6 


♦ 2 


3 


¥ 5 


^ 3 


¥ 2 


no 


4 


^10 


*A 


47 


♦ 4 


5 


W 6 


V 4 


V 8 


¥ J 


6 


^ 9 


•» 7 


VK 


«• A 


7 


♦ k 


♦ 3 


♦ j 


*9 


8 


J ♦ 


A ♦ 


6 ♦ 


2 ♦ 


9 


6* 


*8 


n^ 


4 ♦ 


10 


9 # 


7 ■* 


8 ♦ 


VQ 


11 


Q* 


3* 


9* 


2* 


12 


A* 


6^ 


J* 


4^ 


13 


10* 


io4» 


H* 


8* 



Score. A and B win 9 tricks — exactly the game. 
Note. Without the extra club trick A and B cannot 
go out. 



36 Sixty Bridge Hands 



motes on 1ban^ 14 

Trick 1. With Queen and one low in the 
dummy, the best play is the Queen, unless you 
hold either Ace, Ten, and low or Jack, and at 
least two others in your own hand. 

Trick 4. A must now try to make an Entry 
for B in diamonds. In doing so, he must be 
careful that B wins every time. If A ever leads 
the 10 or the 9 and B fails to overtake, Z can 
hold off that trick and thereby block the heart 
suit. 

Trick 5. A might make one more trick here, 
as the cards lie, by playing his Ace of clubs at 
once; but he also might lose the game by so do- 
ing if Z had another club. 

Trick 6. Z must now clear a spade trick be- 
fore he loses his Ace of diamonds. 

Trick 10. B enters on the Queen of diamonds 
and makes the hearts. 



Sixty Bridge Hands 



37 



Score. A B, 0. Y Z, 0. 

A deals aud makes it no-trump. 



¥ Q J97 32 



V 10 6 4 
♦ 7 643 
4 K J 8 6 3 2 

♦ 




THICK 


y 


B 


z 


A 


1 


46 


♦ q 


♦ 9 


*4 


2 


¥ 4 


¥2 


¥ 5 


¥K 


3 


V 6 


¥3 


¥ 8 


¥ A 


4 


3 ♦ 


8 ♦ 


k4 


2 ♦ 


5 


♦ 8 


♦ 5 


4»io 


*v 


6 


♦ 3 


5* 


K* 


aA 


i 


4 ♦ 


J ♦ 


a4 


9 ♦ 


8 


¥10 


6* 


Q* 


2* 


9 


*2 


¥7 


3* 


10^ 


10 


6 ♦ 


Qt 


6 ♦ 


10^ 


11 


7 ♦ 


¥Q 


7# 


4* 


13 


4j 


¥ J 


8^ 


J* 


13 


*K 


¥ 9 


9^ 


♦ a 



ScoKK, A iiud B wiu 9 tricks and the ^ame. 



38 Sixty Bridge Hands 



IRotes on 1bant) 15 

Trick 4. After the clubs are cleared A must 
find an Entry in B's hand. B tries the King 
of hearts at once, as Y may have the Ace and 
not want to play it until his diamonds are 
cleared. 

Trick 5. A false cards the Ace of diamonds, 
hoping to coax Z to lead it again, and keeps 
leading his highest heart to avoid any possible 
blocking. 

Trick 10. B gets in with his Entry, the 9 of 
hearts, and makes his clubs. 



Sixty Bridge Hands 



39 



Score. A B, 0. Y Z, 0. 

A deals and makes it no-trump. 



V 72 
♦ Q9 842 
4» 10 5 
^ K643 




TRICK 


Y 


B 


Z 


A 


1 


4 ♦ 


5 ♦ 


lot 


J ♦ 


2 


♦ 5 


*2 


*8 


*K 


3 


4 10 


*3 


*Q 


*A 


4 


V 2 


¥K 


V A 


¥ 8 


5 


2f 


?♦ 


64 


At 


6 


¥ 7 


V J 


¥Q 


¥ 6 


7 


8 ♦ 


*4 


3 ♦ 


Kf 


8 


44 


¥4 


¥10 


¥ 5 


9 


3* 


♦ 6 


5* 


A± 


10 
11 


9^ 
6# 


¥ 9 


2* 
8* 


¥ 3 


12 


Q^ 


*9 


10^ 


9# 


13 


K^ 


*7 


Q# 


J* 



Score. A and B win 10 tricks and the game. 



40 Sixty Bridge Hands 



IRotee on Ibanb 16 

Trick 2. If A leads his Ace and King of 
clubs first, and then tries to clear up the Jack of 
spades in B's hand for an Entry, Z will certainly 
hold off with the Ace. A's best chance is to clear 
up the Entry first. Z, however, need be in no 
hurry to play his Ace of spades. He can kill 
any Entry B might have in hearts, and if he saves 
his Ace of spades for B's Jack it may prevent 
the long club suit from making. 

Trick 4. A, failing in his spade manoeuvre, 
now leads off his Ace and King of clubs, hoping 
to put B in with a heart. 

Trick 8. Z is practically marked with the 
Ace of spades, so Y puts him in with it, hoping 
he has another diamond to lead through. 

Trick 11. Y sees that A probably has left in 
his hand two diamonds and the Ace of hearts. If 
that is so, he may win the rubber by leading the 
heart first, while if he takes his diamond trick at 
once he must stop at six tricks — an excellent 
place to take a chance. 



Sixty Bridge Hands 



41 



ScoKE. A B, 0. Y Z. 22. Rubber game. 
A deals and makes it no-trump. 



¥ 9 6 4 

♦ AQ 10 2 

4» 9 6 

4^ 10 9 8 6 




TRICK 


Y 


B 


Z 


A 


1 


2 ♦ 


5 ♦ 


6 ♦ 


9 ♦ 


2 


6* 


3* 


5* 


Q± 


3 


8# 


4* 


74 


K± 


4 


♦ 6 


♦ 2 


*7 


♦ k 


5 


*9 


♦ 3 


♦ lO 


*A 


6 


¥4 


¥Q 


¥K 


¥3 


< 


Q# 


J* 


8 ♦ 


J ♦ 


8 


10^ 


♦ 4 


A^ 


2* 


9 


A ♦ 


f 5 


7 ♦ 


K ♦ 


10 


«♦ 


*8 


♦ j 


¥7 


11 


V9 


¥10 


¥ J 


¥A 


12 


10 4 


♦ q 


¥5 


3 ♦ 


13 


¥ 6 


¥2 


¥8 


4 ♦ 



Score. A and B lose the odd card, game, and rubber. 
Note. If Z plays bis Ace of Spades on either the King 
or the Queen, A and B will win the game. 



42 Sixty Bridge Hands 



IRotes on Ibanb 17 

Trick 2. B tries to clear up A's Entry in 
hearts before disclosing the spade situation. It 
would be too apparent to lead the Ace and King 
of spades first. But Y sees that B is leading 
hearts either for a long suit in A's hand or to 
build up an Entry for him for some other suit. 
Y must lose some tricks , and this seems to be 
an excellent place to lose one of them. It is 
often as necessary to hold up both Ace and King 
as it is to hold up Ace alone. If Y plays the 
King the first time, planning to hold up the Ace 
the next time, A can prevent his doing so by 
overtaking B's 10 of hearts. 

Trick 4. Z discards the King of clubs to 
show an enormously strong suit, which lacks the 
Ace alone. 



Sixty Bridge Hands 



43 



Score. A B, 12. Y Z, 0. 

A deals and passes the make. B makes it no-trump. 

¥ J 10 6 
♦ AKQ6 
«|» A8 5 3 
^ AK 



¥ AE5 2 

♦ J 10 9 8 5 4 

4 852 


B 

Y 17 Z 
A 


¥ 873 
♦ 7 

4KQJ10 9764 
A 10 


{ 


¥ Q94 

♦ 32 

*2 

^ Q J97 643 



TRICK 


Y 


B 


Z 


A 


1 


J ♦ 


Q^ 


7 ♦ 


2 ♦ 


2 


V2 


V J 


V3 


V4 


8 


%■ K 


10 


V7 


^Q 


4 


8 ♦ 


E ♦ 


♦ k 


3 ♦ 


5 


24 


A^ 


10# 


3* 


6 


6* 


K^ 


*4 


4* 


7 . 


¥a 


V6 


V8 


V9 


8 


*5 


♦ 3 


♦ 6 


6# 


9 


10 ♦ 


A ♦ 


♦ 7 


♦ 2 


10 


8* 


4» A 


♦ 9 


7* 


11 


9 ♦ 


6 ♦ 


410 


9* 


12 


.5 ♦ 


♦ 5 


*J 


J* 


13 


4 ♦ 


♦ 8 


*Q 


Q* 



Score. A and B win the odd card only. 
Note. If Y plays the King of hearts on the first heart 
trick, A and B will make 11 tricks. 



44 Sixty Bridge Hands 



motes on 1banb 18 

Trick 3. Z might as well force the strong 
trump hand. 

Trick 4. The diamond suit is the only one 
with possibilities, but after it is cleared the only 
Entry is the Jack of trumps, therefore it must 
be cleared before trumps are led. 

Trick 6. B must trump with the Queen of 
hearts, or he will not have a low heart to put A in 
with. 

Trick 7. B now takes three rounds of 
trumps, being careful to win the last round in 
A's hand. 

Trick 9. A's Jack of trumps is now his En- 
try, and he makes his two long diamonds, which 
win the game. 



Sixty Bridge Hands 



i5 



Score. A B, 0. Y Z, 12. 

A deals and passes the make. B makes it hearts. 


{ 


W AKQ 84 

^53 

4^ A6 42 

#K5 




V 6 5 2 

♦ Q 10 4 

4^ Q 107 5 3 

♦ Q7 


B 

Y 18 Z 

A 




V 10 9 

♦ J98 

4» K J 

4^ A J 10 9 6 2 


V J7 3 
♦ AK7 62 
4 9B 
^843 





TRICK 


Y 


B 


z 


A 


1 


Q* 


K^ 


A* 


3* 


2 


7* 


5* 


9* 


4^ 


3 


♦ 3 


¥ 4 


10^ 


8# 


4 


44 


34 


84 


K* 


5 


10^ 


54 


9f 


a4 


6 


Q4 


¥Q 


j4 


2* 


7 


V 2 


♦ A 


¥ 9 


¥ 3 


8 


V 5 


¥ K 


¥10 


¥ 7 


9 


¥ 6 


¥ 8 


2* 


¥ J 


10 


♦ 5 


♦ 2 


6* 


&♦ 


11 


♦ 7 


♦ 4 


J* 


?♦ 


12 


*10 


4 A 


♦ j 


♦ 8 


13 


♦ q 


♦ 6 


*K 


*9 



Score. A and B win 10 tricks — the exact game. 



46 Sixty Bridge Hands 



Botes on Ibanb 19 

Trick 1. Z, holding more than two of his 
partner's suit, begins to unblock. 

Trick 2. A must try to exhaust the trumps 
and make the club suit in B's hand, for which the 
only entry will be the 5 of trumps. This he can 
do if the trumps are evenly divided. 

Trick 5. If A trumps with the 3, he cannot 
put B in the lead ; he must trump with the 6 and 
lead the 3. 

Trick 8. B's 5 of trumps becomes the En- 
try, and he gives A two discards on the long 
clubs, thereby making a small slam. 



Sixty Bridge Hands 



47 



Score. A B, 0. Y Z. 0. 
A deals and makes it hearts. 



¥ J7 

♦ Q7 5 3 

4 A 

4 K Q J 10 8 7 




TRICK 


Y 


B 


Z 


A 


1 


K* 


A^ 


4# 


6* 


2 


¥ 7 


V 2 


¥10 


V K 


3 


^ J 


¥ 4 


¥Q 


^ A 


4 


♦ a 


*2 


♦ 3 


♦ k 


5 


Q* 


2* 


3* 


¥ 6 


6 


3 4 


♦ 4 


*5 


♦ q 


7 


7* 


*6 


♦ 8 


♦ j 


8 


8^ 


V 5 


6* 


¥ 3 


9 


10# 


*io 


*9 


4 ♦ 


10 


5 ♦ 


♦ 7 


9* 


6 ♦ 


11 


7 ♦ 


2 f 


9 ♦ 


A # 


12 


J* 


8 ♦ 


J ♦ 


¥ 9 


13 


Q ^ 


10 ♦ 


K ♦ 


¥ 8 



Score. A and B win 12 tricks — a small slam. 



48 Sixty Bridge Hands 



motes on Ibanb 20 

Trick 2. This hand illustrates a position 
that often occurs and is often misplayed. The 
possibilities of the hand lie in the club suit. A 
and B have eight clubs between them ; the op- 
ponents must have the remaining five, and one 
of them must therefore have as many as three. 
If two rounds of clubs are taken at once with the 
Ace and King, it is impossible for the clubs so 
to fall as to leave the 8 the best club. Also, if 
a third round is taken to clear the suit, A can 
never make the others, as his hand has no possi- 
ble Entry. Therefore, as one trick in clubs 
must certainly be lost in clearing the suit, it is 
best to lose the -first one while B has still another 
club to lead across. A passes the first club and 
waits for the next round. 

Trick 4. A now enters on his King of clubs 
and makes the entire suit. 



Sixty Bridge Hands 



49 



Score. A B, 16. 
A deals and passes 


Y Z, 24. 

the make. B makes it no-trump. 




42 




¥ A 6 3 

♦ AK8 4 

♦ 73 

♦ A J5 3 




¥ QJ 10 7 

♦ 6 3 

♦ QJ6 

♦ 87 




B 
Y 20 Z 

A 


¥ 986 

♦ Q J 10 9 

♦ 10 9 

♦ K Q 10 9 




i 


¥ K 
♦ 762 
1^ AK8 5 
1^ 6 42 


42 



TRICK 


Y 


B 


Z 


A 


1 


¥Q 


! V 3 


¥ 5 


¥ K 


2 


♦ J 


♦ 3 


♦ 9 


♦ 2 


3 


¥10 


¥ A 


¥ 8 


2 ♦ 


4 


♦ 6 


*7 


4»10 


*K 


5 


♦ q 


¥6 


94 


♦ a 


6 


3 ♦ 


3* 


10# 


♦ 8 


7 


7^ 


5^ 


9 ♦ 


^5 


8 


¥ 2 


J* 


Q* 


♦ 4 


9 


5 ♦ 


K ♦ 


10 4 


7 ♦ 


10 


¥ 4 


A ♦ 


J ♦ 


6 ♦ 


11 


8* 


aA 


K^ 


2* 


12 


¥7 


4 ♦ 


Q ♦ 


4* 


13 


¥ J 




8 ♦ 


¥ 9 


6^ 



Score. A and B win 10 tricks and the game. 
Note. Without the clubs, A and B can make only the 
odd card. 



50 Sixty Bridge Hands 



1Flote0 on Ibanb 21 

Trick 1, A false cards the Queen of dia- 
monds, hoping to induce Y to lead them again, 
as Z ma}^ have the Jack. 

Trick 2. A and B have the same difficulty 
confronting their club suit that the previous 
hand presented, but masquerading now under a 
different guise. B's solitary Entry is the Ace 
of the club suit, which, therefore, must not be 
played until the third round, when it is probable 
the suit will be cleared. 

Trick 3. Y, thinking his partner has the 
Jack of diamonds, continues the suit. 

Trick 4. B properly passes the second 
round of clubs. 

Trick 9. A can see the game in sight, so 
doesn't chance the finesse in spades, as it is un- 
necessary. 



Sixty Bridge Hands 



51 



Score. A B, 0. Y Z, 0. 

A deals and makes it no-trump. 



^ J6 42 
4 K943 2 

^ K9 




V AK9 
# AQ J 
4 10 8 6 
^ AQ42 



TRICK 


Y 


B 


Z 


A 


1 


3 ^ 


6 * 


10 


Q 


2 


♦ q 


*2 


*3 


^10 


3 


4 


7 ♦ 


5 


J i 


4 


♦ k 


♦ 4 


♦ 9 


*8 


5 


2 


8 ♦ 


*J 


A 


6 


2 


♦ a 


3 


*6 


7 


4 


♦ 7 


6^ 


2* 


8 


6 


♦ 6 


7* 


4* 


9 


J 


8 


V 5 


K 


10 


9 P 


V 7 


10 


A 


11 


9# 


3* 


10^ 


A^ 


12 


kA 


5# 


j4 


Q« 


13 


K 


8# 


VQ 


9 



Score. A and B win 9 tricks and the game. 



Sixty Bridge Hands 



IRotee on Ibanb 22 

Trick 2. Y can hardly continue the spades, 
and between diamonds and clubs, diamonds seem 
the better. 

Trick 3. There is nothing for A to gain in 
passing the trump ; he must clear the spades and 
give B a discard of a club. Y is lost whether he 
covers the spade or not. 

Trick 6. A gives B his much-needed discard 
of a club. 



Sixty Bridge Hands 



53 



Score. A B, 0. Y Z, 0. 
A deals aud makes it hearts. 




{ 


IT J94 

♦ AQ 10 9653 


¥ K7 6 5 
♦ 74 
4 J 10 9 
4 AK 7 6 


B 

Y 22 z 

A 


¥ 

♦ KJ2 

4» KQ 8 7 5 2 
^8542 


\ 

i 
i 
( 


r AQ 10 
► 8 
fA4 
^ Q J 10< 


8 32 



TRICK 


y 


B 


z 


A 


1 


K^ 


3* 


4* 


9^ 





?♦ 


A^ 


2f 


8* 


3 


V 5 


V J 


♦ 7 


¥ A 


4 


A* 


¥ 4 


5* 


Q* 


5 


♦ 9 


*6 


♦ q 


♦ a 


6 


6^ 


♦ 3 


8* 


lA 


< 


f 10 


¥ 9 


♦ 2 


*4 


8 


4^ 


3* 


»♦ 


¥ 2 


9 


VK 


&♦ 


♦ 5 


¥ Q 


10 


*J 


6* 


♦ e 


¥ 3 


11 


V 6 


9* 


2* 


V 10 


12 


V 7 


!©♦ 


♦ 8 


¥ 8 


13 


7* 


Q4 


J* 


10^ 



Score. A aud B win 11 tricks. 



54 Sixty Bridge Hands 



motes on Ibanb 23 

Trick 2. A at once discards his heart on B's 
Ace of clubs. 

Trick 3. B leads spades, so as to be able to 
clear A's spade suit by trumping before A ex- 
hausts the trumps. 

Trick 5. B puts A in the lead by ruffing him 
on a club, so that A may lead him a spade to 
trump and thus establish the spades. 



Sixty Bridge Hands 



55 



Score. A B, 0. Y Z, 0. 

A deals and makes it diamonds. 



V J 10 9 8 4 

♦ 5 

4 J9 7 6 

^987 




^65432 



TRICK 


Y 


B 


Z 


A 


1 


¥ J 


V A 


V 5 


V 7 


2 


*6 


♦ a 


♦ lO 


¥q 


3 


74 


A^ 


10 ♦ 


2# 


4 


8# 


K^ 


J^ 


3« 


5 


*7 


*2 


*Q 


3# 


6 


9^ 


4* 


Q* 


4^ 


7 ■ 


54 


J* 


2* 


6^ 


8 


^ 4 


?♦ 


8# 


10# 


9 


^ 8 


♦ 3 


9* 


Q* 


10 


^ 9 


♦ 4 


V 3 


a4 


11 


*9 


♦ 5 


V 6 


K* 


12 


1^10 


♦ 8 


♦ k 


6_i 


13 


*J 


V 2 


V K 


^ 



Score. A and B make a grand slam. 



56 Sixty Bridge Hands 



IRotes on Ibanb 24 

Trick 1. With Y's hand the King of spades 
is a better opening than fourth-best from the 
clubs ; the result is the same in either case, unless 
Z at once changes to a diamond after winning 
the club. 

Trick 4. A lets B trump another spade in 
order to keep both the Ace and a trump to bring 
in the spades with; in case some one has four 
spades. 

Trick 6. B leads the 10 of hearts, saving a 
small heart to put A in with if necessary. 



Sixty Bridge Hands 



57 



ScoHE. A B, 0. Y Z, 24. 

A deals and passes the make. B makes it hearts. 



¥ J 10 7 6 5 4 
♦ J8 3 2 
4 J97 



¥ 

♦ 9 7 6 4 

4» 10 8 5 4 3 2 

♦ KQ J 



T 








B 




y 


24 

A 


Z 



¥ K 3 2 
♦ A K Q 10 
4» AKQ 
4^ 10 9 7 



V AQ9 8 
♦ 5 

^A865432 



TRICK 


Y 


B 


Z 


A 


1 


K^ 


¥ 4 


7* 


2* 


2 


*2 


¥ J 


¥ 2 


¥ 8 


3 


*3 


¥ 5 


¥ 3 


¥ Q 


4 


J* 


¥ 6 


94 


3* 


5 


*4 


¥10 


¥ K 


¥ A 


6 


Q* 


*7 


10# 


A* 


i 


4* 


♦ 9 


lot 


lA 


8 


♦ 5 


♦ j 


♦ q 


L^ 


9 


6f 


2f 


Qf 


Ul 


10 


?♦ 


3i 


♦ k 


4* 


11 


♦ 8 


¥ 7 


4kA 


♦ 6 


12 


9i 


8t 


Rt 


54 


13 


♦ lO 


Jt 


At 


¥ 9 



Score. A and B take 12 tricks and a small slam. 



58 Sixty Bridge Hands 



motes on Ibanb 25 

Trick 1. Z begins to unblock. 

Trick 2. The club suit is the only one to 
play for, and it must be cleared before B's 
trumps are exhaust ed, as they are his only En- 
try. 

Trick 4. A puts B in with a trump, so that 
he may again lead a club. 

Trick 5. A must trump with a large trump, 
and save a small one to put B in with. 

Trick 6. A now takes two rounds of trumps, 
being careful to leave B in the lead at the end 
of the second round. 



Sixty Bridge Hands 



59 



Score. A B, 0. Y Z, 0. 
A deals and makes it hearts. 


V J 10 9 

♦ 6 3 

4> A 86 5 32 

#95 


V 542 
# K Q J 9 
4 K97 
4 J72 


B 

Y 25 z 

A 


% 3 

# 10 8 5 4 
4 Q J 10 
A AQ843 


V AKQ87 6 
♦ A72 

4^ K 10 6 



TRICK 


T 


B 


Z 


A 


1 


E^ 


3 ♦ 


5 ♦ 


A ♦ 


2 


*7 


*A 


4 10 


*4 


3 


*9 


♦ 2 


*J 


¥ 6 


4 


2 


¥ 9 


¥ 3 


¥ 7 


5 


♦ k 


♦ 3 


*Q 


¥Q 


6 . 


¥ 5 


¥10 


8 ♦ 


¥K 


7 


V 4 


V J 


3* 


¥ 8 


8 


9 ♦ 


♦ 8 


4* 


2 ♦ 


9 


J * 


*6 


10 4 


7 ♦ 


10 


2* 


♦ 6 


8* 


6* 


11 


7^ 


54 


Af 


10^ 


12 


Q4 


6 ♦ 


4 ♦ 


¥ A 


13 


J* 


9^ 


Q* 


eA 



ScoRF. A and B make a small slam. 



60 Sixty Bridge Hands 



1Rote0 on Ibant) 26 

With both red suits unprotected B cannot 
make it no-trump, so tries a club, being somewhat 
influenced by the honor score. 

Trick 2. As B can trump diamonds and A 
can trump spades, there is no need to lead 
trumps. 

Trick 5. If the spades are divided B can 
make them all, but they are not. 

Trick 7. This is a good time to lead the 
heart through. Z covers, holding two honors. 



Sixty Bridge Hands 



61 



Score. A B, 4. Y Z, Rubber gnme. 

A deals and passes the make. B makes it clubs. 

V QJ 

♦ 



^ ( 


^IL Q J 10 5 
^ A J 10 6 4 3 


¥852 

♦ AKQ J 10 7 

^Q 8 7 2 


B 

Y 26 z 

A 




¥ K 10 9 6 3 

♦ 9 8 3 
4» 6 43 

♦ K5 


< 


¥ A74 
♦ 6 542 
f A 9 8 7 
|9 


2 





TRICK 


Y 


B 


z 


A 


1 


K ♦ 


♦ 5 


3 ♦ 


2 ♦ 


9 


2* 


a4 


5* 


9^ 


3 


7^ 


3* 


H* 


*2 


4 


7 ♦ 


4»io 


8 ♦ 


4 ♦ 


5 


8* 


4* 


9 ♦ 


♦ 7 


6 


10 ♦ 


♦ j 


¥ 3 


5 ♦ 


i 


¥2 


¥Q 


¥K 


¥ A 


8 


¥ 5 


¥ J 


¥ 6 


¥ 4 


9 


Q* 


6* 


¥ 9 


*8 


10 


¥ 8 


♦ q 


¥10 


¥ 7 


11 


J ♦ 


10^ 


*3 


*9 


12 


Q ♦ 


^ K 


♦ 4 


6 ♦ 


13 


A ♦ 


J* 


*6 


♦ a 



Score. A and B make a grand slam. 



62 Sixty Bridge Hands 



IRotes on Ibanb 27 

Trick 2. First of all, A must put B in the 
lead, so that he may discard his King of spades 
on B's Ace of clubs. So that, although he seems 
to begin at once on the trumps, it is not in an 
effort to exhaust them, but simply to use one of 
B's high trumps as an Entry. 

Trick 4. Having discarded his one spade, A 
must now prepare to ruff B with the diamonds, 
so B leads his remaining diamond. 

Trick 5. As long as B can ruff the diamonds 
and Z has no trumps, Y's best play is to lead a 
trump. 

Trick 7. Y gains nothing by holding off 
with his Queen of diamonds. 



Sixty Bridge Hands 



63 



ScoKE. A B, 0. Y Z, 12. 

A deals aud makes it hearts. 



V 874 

♦ KQ J5 

4 K6 5 

4 86 5 



¥ AKQ 
♦ 10 8 
4 A 4 3 2 
^ Q J 10 2 




42 

Q J 10 9 8 7 

A9 7 43 



TRICK 


Y 


B 


z 


A 


1 


K# 


8# 


2 # 


A # 


2 


¥ 4 


V Q 


47 


¥ 2 


3 


♦ 5 


*A 


48 


k4 


4 


J# 


10# 


4# 


3 ♦ 


5 


V 7 


¥ K 


34 


¥ 3 


6 


*6 


♦ 2 


49 


¥ 5 


7 


Q* 


¥ A 


44 


9 ♦ 


8 


6* 


Q* 


a4 


¥ 6 


9 


V 8 


43 


74 


¥ J 


10 


6# 


44 


94 


¥10 


11 


64 


24 


4 10 


7 ♦ 


12 


84 


10 4 


4j 


6* 


13 


*K 


j4 


4q 


¥ 9 



Score. A and B make a small slam. 



6i Sixty Bridge Hands 



IRotes on Ibanb 28 

Trick 3. A plays his Ace at once, as B has 
but one heart. 

Trick 4, For the same reason B does not 
finesse the club. 

Trick 9. A can see that if the Queen of dia- 
monds is on his left, in Y's hand, it will probably 
make. If it is in Z's hand, he must keep a small 
diamond to play under B's 9, if he leads it for a 
finesse; so he trumps with his 10. 

Trick 10. With the Queen of diamonds now 
marked in Z's hand, B takes no chances, but 
trumps with the King and leads the 9 through. 



Sixty Bridge Hands 



65 



Score. A B, 0. Y Z. 28. 

A deals and makes it diamonds. 



V K 10 7 5 
♦ 

4» 10 9 8 

^ Q J 10 6 3 2 




TRICK 


T 


B 


z 


A 


1 


Q* 


4* 


H^ 


8^ 





2* 


5* 


A* 


9* 


3 


¥ 5 


¥ 2 


¥ 3 


¥ A 


4 


♦ 8 


♦ a 


♦ 4 


*7 


5 


*9 


*2 


♦ j 


34 


6 


V 7 


24 


¥ 6 


¥ 4 


7 


fio 


43 


♦ 6 


5 * 


8 


VlO 


64 


¥ 9 


¥ 8 


9 


3* 


♦ 5 


♦ e 


10 ♦ 


10 


V K 


K^ 


¥ J 


¥ Q 


11 


6* 


1± 


4t 


8^ 


13 


10* 


*Q 


?♦ 


J^ 


13 


J* 


7* 


Q* 


A# 



Score. A and B take 11 tricks and the game. 



66 Sixty Bridge Hands 



motes on 1ban^ 29 

Trick 1. This hand well illustrates the value, 
the necessity, of counting the number of tricks 
you can take before you play a card. It is evi- 
dent that the diamonds must fall and that with 
seven tricks there, four in hearts and one in clubs, 
a small slam is in sight. It looks as 
though Y probably has led from the King 
of clubs and as though A can win with the 
Queen, thus making an extra club trick and a 
grand slam. But if Z has the King of clubs, 
it is equally probable that he will not return the 
club up to B's Ace and Jack, and that the suit 
he will change to will be spades, in which A and 
B have absolutely no protection. Therefore, B 
plays his Ace at once and takes his small slam, 
not being willing to risk the loss of the game 
for the sake of an extra trick. 



Sixty Bridge Hands 



67 



Score. A B, 0. Y Z, 18. Rubber game. 


A deals and, owing to the score, passes the make. 


B makes it no-trnmp. 


¥ AQJ2 






♦ AK107 




4» A J8 






( 


1^ J 4 




V 7 6 54 




B 


¥ 10 8 


♦ 

«^ 107 6 5 43 




Y 29 z 


♦ QJ 

4» K9 


4^ Q 10 5 




A 


^AK98762 




\ 


IT K93 






4 9865432 


' 


*Q2 






( 


^3 





TRICK 


Y 


B 


Z 


A 


1 


♦ 5 


♦ a 


♦ 9 


*2 


2 


¥ 4 


A* 


J^ 


2 ♦ 


3 


¥ 5 


k4 


Q* 


3 ♦ 


4 


¥ 6 


10* 


7^ 


4* 


5 


♦ 3 


?♦ 


2* 


8 ♦ 


6 


*4 


4* 


6* 


9f 


7 


*6 


J* 


¥ 8 


6 ♦ 


8- 


♦ 7 


48 


8# 


5 ♦ 


9 


¥ 7 


¥ 2 


¥10 


¥ K 


10 


4X0 


V J 


9* 


¥ 9 


11 


5^ 


V A 


K* 


¥ 3 


12 


10^ 


»Q 


A^ 


3* 


13 


Q* 


♦ j 


4k 


♦ q 



Score. A and B make a small slam. 
Note. If B plays low on the first club, A and B will 
take only 5 tricks — a loss of 104 points. 



68 Sixty Bridge Hands 



IRotee on Ibanb 30 

Trick 1. A and B have in sight four tricks 
in spades, four in dubs and one in hearts — that 
is, nine tricks and the game. For B to pass the 
first heart trick for the sake of making one ad- 
ditional and really unnecessary trick is the 
height of folly, considering that in both A's 
hand and B's, the diamond suit is absolutely un- 
guarded, and that if Z changes to a diamond, Y 
and Z will undoubtedly save the game. So B 
plays the Ace at once. 

Trick 5. Z reverses in his diamond discard, 
to show strength. 



Sixty Bridge Hands 



69 



Score. A B, 0. Y Z, 12. Kubber game. 

A deals and passes tlie make. B makes il no-trump. 



V J 9 7 6 5 3 

4 9 8 3 
^ 10 6 2 




^ K2 

fAKQ8752 
4» 10 5 
4^ 8 3 



TRICK 


y 


B 


Z 


A 


1 


V 6 


¥A 


¥ 2 


¥ 4 


3 


2* 


7* 


3* 


kA 


3 


6* 


qA 


8# 


4* 


4 


10^ 


A* 


45 


5^ 


5 


¥ 5 


J* 


5 ♦ 


9* 


6 


♦ 3 


«|» A 


«|>10 


♦ 2 


7 ■ 


♦ 8 


♦ k 


2 ♦ 


♦ 6 


8 


*9 


♦ q 


7 ♦ 


*7 


9 


¥ 3 


♦ 4 


8 ♦ 


♦ j 


10 


9 ♦ 


3 ♦ 


Q^ 


10 ♦ 


11 


¥ 7 


6 ♦ 


A4 


4 ♦ 


13 


¥ 9 


T ^ 


K ♦ 


¥10 


13 


¥ J 


¥ 8 


¥K 


¥Q 



Score. A and B take 9 tricks, the exact game. 
Note. If B does not play the Ace of hearts on the lirst 
trick, A and B will lose two by card. 



70 Sixty Bridge Hands 



motea on Ibanb 31 

Trick 1. There is probably no other posi- 
tion at the Bridge table misplayed so often as 
this one, where B has Ace, Queen and one (or 
more) low in the suit the adversary opens. The 
best that can be made in the suit is two tricks, and 
the best way to make those is to pass the first 
trick, unless some one suit, to which Z might 
change, lies solidly against you, in which case the 
Ace is often the best play. 

Trick 2. Z prefers to open his own suit, 
rather than to lead back his partner's, which is 
doubly established against him in the dummy. 



Sixty Bridge Hands 



71 



Score. A B, 12. Y Z, 24. 

A deals and passes the make. B makes it no-trump. 



V A 8 5 2 

♦ AQ4 
4» AQ 8 

♦ QJ7 



V 74 

^ J 9 8 6 5 3 
4» 9 74 
^ K6 




¥ QJ103 
♦ K 10 
4 J 10 6 3 2 
4^ 93 



TRICK 


T 


B 


z 


A 


1 


6 ♦ 


4 ♦ 


K* 


2 ♦ 


2 


¥ 4 


¥ A 


¥Q 


¥ 6 


3 


K* 


Q* 


3* 


2* 


4 


V 7 


¥ 2 


¥10 


¥ K 


5 


6# 


J* 


9^ 


4* 


6 


♦ 4 


7* 


10* 


10^ 


7 


3 ♦ 


¥ 5 


*2 


A^ 


8 ' 


5 ♦ 


¥ 8 


♦ 3 


8j^ 


9 


8 ♦ 


♦ 8 


¥ 3 


lA 


10 


*7 


♦ a 


♦ 6 


♦ k 


11 


*9 


*Q 


^10 


♦ 5 


12 


9 ♦ 


A* 


¥ J 


7 ♦ 


13 


J ♦ 


Q* 


♦ j 


¥ 9 



Score. A and B take 10 tricks and the game. 
Note. If B plays the Queen of diamonds on the first 
trick, A and B will make only the odd card. 



72 Sixty Bridge Hands 



IRotes on Ibanb 32 

Trick 1. ^Never play Queen second in hand 
from the dummy when you have Ace, Ten and 
small in your own hand. If you play low, you 
must make two tricks in that suit no matter how 
the other cards lie. 

Trick 11. It is evident that Y has not the Ace 
of clubs or he would have kept his hearts, so 
that A can clear up a -trick in clubs before he 
loses his Entry, the Ace of spades. 



*The same rule applies where dummy has King and 
one low, and you have Ace, Ten and small in your own 
hand. 



Sixty Bridge Hands 



Score. A B, 18. Y Z. 20. 
A deals and makes it no-trump. 






i 


¥ Q5 

♦ A J 10 6 42 

^ 10 6 2 

|b 5 3 


V J9 8 7 3 2 

♦ 8 7 

4» J 9 8 7 3 




B 

Y 32 z 

A 


V K6 

♦ Q9 3 

^J 10 98642 




{ 

i 


IT A 10 4 
^ K5 

1^ KQ 5 4 
^ A K Q T 





TRICK 


Y 


B 


Z 


A 


1 


V 7 


¥ 5 


¥K 


¥ A 





7 ♦ 


2 ♦ 


3 ♦ 


£♦ 


3 


8 ♦ 


10 ♦ 


Q4 


5 ♦ 


4 


¥ 2 


!LQ 


¥ 6 


¥ 4 


5 


♦ 3 


A^ 


9 ♦ 


¥10 


6 


¥ 3 


J4 


2* 


*4. 


i 


V 8 


6 ♦ 


4* 


♦ 5 


8 


¥ 9 


4 ♦ 


6# 


7* 


9 


*7 


3* 


8* 


qA 


10 


♦ 8 


6^ 


9* 


hA 


11 


*9 


*2 


«(» A 


♦ k 


12 


¥ J 


*6 


J* 


A^ 


18 


♦ j 


♦ lO 


10* 


♦ q 



Score. A and B win 11 tricks and the game. 
Note. If B plays tbe Queen of hearts on the tirst trick 
A and B cannot make the odd. 



7i Sixty Bridge Hands 



motee on Ibant) 33 

Trick 1. *With Queen and exactly one low 
in the dummy, the Queen is the best play, unless 
you hold in your own hand Ace, Ten and low, 
or Jack and two or more others, when the play 
of a low card must win regardless of the location 
of the other cards. Heeding this principle, B 
plays low. 

Trick 3. Z cannot have the Jack of hearts, 
having returned the Nine, and Y has no Entry 
to make the hearts with if he continues and clears 
them, so he changes to a club through dummy's 
King, once guarded, hoping to help Z, 



*0f course, the same rule applies when dummy has 
Jack and one low, and you have in your own hand 
Queen and two or more. 



Sixty Bridge Hands 



75 



Score. A B, 8. Y Z, 28. 

A deals and makes it no-trump. 

¥ Q2 

^ Q 8 5 4 

4 K 5 

4 A 10 9 5 4 



V K 10 8 7 6 4 
♦ 10 3 
4» 7 6 3 
^ J2 




V A9 
♦ J94 
4 10 9 8 2 
^8763 



TRICK 


Y 


B 


Z 


A 


1 


¥ 7 


¥ 2 


¥A 


¥ 3 


2 


¥K 


¥Q 


¥ 9 


¥ 5 


3 


*7 


*K 


♦ 2 


*4 


4 


2* 


4* 


3* 


9A 


5 


J* 


5^ 


6* 


^A 


6 


3 ♦ 


Qf 


4 ♦ 


6 ♦ 


7 ■ 


¥ 4 


A^ 


7# 


7 ♦ 


8 


¥ 6 


10^ 


8* 


♦ j 


9 


¥ 8 


94^ 


♦ 8 


*Q 


10 


10 ♦ 


2^ 


9f 


K ♦ 


11 


♦ 3 


5 ♦ 


J ♦ 


A^ 


12 


♦ 6 


♦ 5 


*9 


*A 


13 


¥10 


8 ♦ 


♦ lO 


¥ J 



Score. A and B win 11 tricks. 

Note. If B plays the Queen of hearts on the first trick, 
A and B will make only the odd. 



76 Sixty Bridge Hands 



IRotes on Ibanb 34 

Trick 1. With King and one low of the suit 
the adversary opens, the best chance is to play 
the King second in hand from the dummy; but 
if you have the Jack and at least two others in 
your own hand you must make one trick in the 
suit if you play low, no matter how the cards 
lie, while if you play the King and it loses you 
will likely lose your eTack also upon the return 
lead. Therefore, B plays low. 

Trick 3. A never can get in to lead the 
spades through for a finesse, therefore B starts 
them with the Ace first on the chance of catching 
the King alone. 

Trick 5. A and B are sure to make their 
spades, and Z would have to open any other suit 
to his disadvantage. 

Trick 6. A saves the 9 of spades for an En- 
try for his hearts. 



Sixty Bridge Hands 



i i 



Score. A B, 0. Y Z, 12. Rubber game. 

A deals and passes the make. B makes it no-trump. 


¥ AQ 5 
4 K5 
4 AK J 9 
^ A J7 6 




¥ 8 2 

4 Q 10 9 8 4 3 

4» 7 62 

4 8 3 


B 

Y 34 z 
a' 


¥ K97 3 
♦ A6 
4 Q 10 5 4 
4 K 10 2 


( 


¥ J 10 6 4 
4 J 7 2 
f» 8 3 
^ Q 9 5 4 





TRICK 


Y 


B 


Z 


A 


1 


8 ♦ 


5 ♦ 


A ♦ 


2 ♦ 





4 ♦ 


Ki 


6 ♦ 


7 ♦ 


3 


3* 


A^ 


2* 


4* 


4 


8* 


J* 


H* 


5* 


5 


9 ♦ 


6* 


10^ 


Qi 


6 


¥2 


VQ 


¥K 


¥ 4 


« 


¥8 


¥A 


¥ 3 


¥ 6 


8 


♦ 2 


*K 


*4 


♦ 3 


y 


♦ 6 


V 5 


¥7 


¥10 


10 


10 ♦ 


7* 


¥9 


l± 


11 


3 ♦ 


♦ 9 


♦ 5 


¥ J 


12 


♦ 7 


♦ a 


♦ lO 


♦ 8 


13 


Q ♦ 


f J 


♦ q 


.♦ 



ScoiJK. A and B win 9 tricks and the game. 
Note. If B plays the King of diamonds second in 
hand, Y and Z will make 8 tricks. 



78 Sixty Bridge Hands 



IRotes on Ibant) 35 

Trick 1. B is in a hard position. He has 
the Queen twice guarded in the adversary's suit, 
and A has nothing in it. Few players know that 
the best play in the long run is to put in the 
Queen at once, and yet such is undoubtedly the 
fact, and can be demonstrated. If Y is leading 
from both Ace and King, as in this hand, the 
Queen wins. If Y is leading irova either Ace or 
King, Z naturally must have the other high card, 
and also must have another honor, because if A 
had Ace, Jack and Ten, or King, Jack and Ten, 
he would lead high. Therefore, Z will finesse, 
not against his partner, but properly against 
dummy, and the Queen will be captured. The 
only time the Queen will prove a loss is when Y 
leads from the Jack only and Z has both Ace 
and King, an unlikely case. 

Trick 11. Y must discard the Ace of hearts 
and guard the spades. This is safe, as A can- 
not have the Jack of hearts or he would not have 
played the Queen to the first trick. 



Sixty Bridge Hands 



79 



Score. A B, 0. Y Z, 24. Rubber game. 

A deals and passes the make. B makes it no-trump. 



V AK943 
4 10 5 2 

* 

^ Q98 6 3 




V JIO 
♦ Q J 8 7 4 3 
4 J 10 8 
^ JIO 



TRICK 


Y 


B 


Z 


A 


1 


¥ 4 


VQ 


¥10 


¥ 2 


2 


3* 


♦ a 


♦ 8 


43 


3 


6* 


*K 


fio 


♦ 6 


4 


£♦ 


*Q 


♦ j 


*9 


5 


5 ♦ 


*7 


34 


¥ 6 


6 


104 


*5 


44 


¥ 8 


7 


¥ 3 


♦ 4 


74 


2* 


8- 


¥ 9 


*2 


10* 


64 


9 


¥ K 


a4 


84 


©♦ 


10 


8* 


7* 


J# 


K* 


11 


¥ A 


¥ 5 


J4 


Kt 


12 


9^ 


5^ 


¥ J 


A^ 


13 


Q* 


¥ 7 


Q4 


4^ 



Score. A and B take a small slam. 
Note. If B plays a low heart on the first trick, A and 
B must stop at 8 tricks and do not go out. 



80 Sixty Bridge Hands 



IRotes on 1ban^ 36 

Trick 2. Z must cover, holding two honors. 

Trick 3. All A now has to do is to keep put- 
ting B in with the clubs to lead hearts through 
Z's hand. Z is helpless, w^hatever he does. 

Trick 4. Y begins a reverse discard to re- 
assure Z about the diamonds. 

Trick 9. A leads an unnecessary trump (re^ 
serving one, however) to see if he can coax some 
one to discard down to the lone Ace of diamonds 
and give him a diamond trick. 



Sixty Bridge Hands 



81 



Score. A B, 0. Y Z, 22. 

A deals and makes it hearts. 



4 A 6 42 
4» 108 7 6 
^ KQ J 10 2 




V K 10 8 3 
♦ Q 10 7 
4» J 5 2 
4 8 6 5 



TRICK 


Y 


B 


Z 


A 


1 


K^ 


A^ 


5* 


7# 


o 


2* 


V J 


¥ K 


¥A 




♦ 6 


*K 


*2 


♦ 4 


4 


4 ♦ 


V 7 


V 8 


¥ 9 


5 


*7 


♦ a 


♦ 5 


♦ 9 


6 


♦ b 


V 5 


¥ 3 


¥ 6 


^ 


4»io 


3* 


¥10 


¥Q 


8 


10# 


♦ 3 


*J 


♦ q 


9 


2 ♦ 


3 ♦ 


6* 


¥ 2 


10 


6 ♦ 


J ♦ 


Q ♦ 


9 ♦ 


11 ' 


J* 


4# 


8* 


9* 


12 


Af 


5 ♦ 


7 ♦ 


K ♦ 


13 


Q* 


8 ♦ 


10 4 


¥ 4 



Score. A and B win 10 tricks, the exact game. 



82 Sixty Bridge Hands 



IRotes on Ibanb 37 

Trick 1. B's best chance for two tricks In 
hearts is to play the King at once, hoping A can 
make his Queen later. 

Trick 3. A's sole chance to keep his Queen 
of hearts in a safe position is to prevent Z from 
securing the lead. A must lose one diamond 
trick ; this is by far the best one to lose. 

Trick 4. Y would better try to put Z in on 
a club to lead up to his tenace in hearts. 



Sixty Bridge Hands 



83 



Score. A B, 0. Y Z, 0. 

A deals and makes it no-trump. 



V A J9642 
♦ Q7 

8 5 2 

10 5 







TRICK 


Y 


B 


Z 


A 


1 


¥ 6 


VK 


¥ 8 


¥ 3 


2 


7 ♦ 


2 ♦ 


9 ♦ 


A^ 


3 


Q> 


5 ♦ 


104 


3 ♦ 


4 


♦ 8 


♦ 3 


♦ 9 


♦ a 


5 


♦ 5 


K ♦ 


J ♦ 


4 ♦ 


6 


5* 


4* 


2^ 


A^ 


7 


*2 


¥ 5 


*7 


8 ♦ 


8 


V 2 


6* 


7* 


6 ♦ 


9 


V 4 


*K 


*J 


♦ 4 


10 


10 ♦ 


9* 


J* 


K^ 


11 


¥ 9 


8^ 


Q^ 


34 


12 


V J 


♦ 6 


*Q 


¥ 7 


13 


¥ A 


♦ lO 


¥10 


VQ 



Score. A and B take 9 tricks and the game. 



Si Sixty Bridge Hands 



IRotee on Ibanb 38 

Trick 1. B's first impulse here is to discard, as 
A has the three highest hearts. But if A wins the 
trick, he will not want to lead trumps himself, 
but must try to put B in the lead to have them 
come up to his tenace, so that he may finesse. 
With ten spades in the two hands a spade lead 
looks dangerous, as indeed it is. So B must 
trump the first trick at once in spite of the fact 
that A could win it. It is a spirit of false econ- 
omy which prevents ordinary players from mak- 
ing such a play. If the tricks in this hand are 
counted, it can be seen that with six spades, three 
hearts and five trumps (if the finesse succeeds) 
A and B could really take not only thirteen 
tricks but even fourteen, were it possible. B 
therefore trumps for four reasons: his trumps 
are valueless ; a discard does him no^good; A and 
B have tricks to spare; and he must have an 
immediate Entry in order to lead the trumps. 

Trick 3, This is the same thing as trick one 
repeated. 



Sixty Bridge Hands 



85 



ScoKE. A B, 0. Y Z, 0. 

A deals and makes it diamonds. 



¥ 

♦ 7 6 5 3 
4^ J 7 6 



( 


1^ AK J8 6 4 


¥ J 10 9 8 7 5 

♦ 8 

4 9 8 5 432 


B 

y 3S z 
A 


¥ 6 43 2 

# K92 

* AKQ 
A 10 9 3 


¥ AKQ 

♦ AQ J 10 4 

^ Q 7 5 2 



TRICK 


Y 


B 


Z 


A 


1 


¥ J 


3 ♦ 


¥ 3 


VQ 


2 


8 ♦ 


5 ♦ 


2 ♦ 


10 ♦ 


3 


¥ 5 


6 ♦ 


¥ 4 


¥k 


4 


*2 


7 ♦ 


9 ♦ 


J ♦ 


5 


♦ 3 


*7 


K^ 


A 


6 


¥ 7 


4* 


3^ 


Q^ 


I 


*4 


J* 


9^ 


7^ 


s 


♦ 5 


A^ 


10^ 


2* 


9 


♦ 8 


K^ 


¥ 6 


5* 


10 


♦ 9 


8^ 


¥ 2 


♦ lO 


n 


¥ 8 


6^ 


*Q 


¥ A 


12 


¥ 9 


*J 


♦ k 


4 ♦ 


n 


¥10 


♦ 6 


f A 


Q* 



Score. A and B make a "rand slam. 



86 Sixty Bridge Hands 



IRotea on Ibanb 39 

Trick 3. A can see that Z has as many 
trumps as he has, and that it will, therefore, take 
three more rounds to exhaust them. But after 
the trumps are exhausted and after B has made 
his three diamond tricks, A will have no possible 
Entry for the rest of the diamonds. But if B 
throws away his three high diamonds on the three 
remaining trump tricks, A will remain in the 
lead and his Jack, Ten, Nine, Eight, will all be 
good. So B begins to discard the diamonds. 

Trick 7. Z reverses his spade discard to 
show strength, and later throws the Ace for the 
same purpose. 



Sixty Bridge Hands 



87 



Score. A B, 0. Y Z, 0. 
A deals and makes it hearts. 



¥10 2 





♦ AKQ 

^ 10 7 5 3 
^9652 




¥ 5 

♦ 7543 
4» KQ J9 6 
^874 


B 

Y 39 z 

A 


¥ 8 7643 

♦ 

♦ 42 

A A K Q J 10 3 


{ 


1^ AKQJ9 
♦ J 109 862 
J. 3 



TRICK 


Y 


B 


Z 


A 


1 


♦ k 


♦ 3 


*4 


*A 


2 


¥ 5 


V 2 


¥ 3 


¥ A 


3 


3 ♦ 


VlO 


¥ 4 


¥ K 


4 


4* 


Q4 


¥ 6 


V Q 


5 


7* 


E ♦ 


¥ 7 


¥ J 


6 


4 ♦ 


A^ 


¥ 8 


¥ 9 


7 


54 


2* 


10* 


J ♦ 


8 


7 ♦ 


5# 


3* 


10 ♦ 


9 


*6 


6^ 


A* 


9 ♦ 


10 


*9 


45 


J# 


8 ♦ 


11 


*J 


*7 


Q* 


6 ♦ 


12 


8* 


9^ 


*2 


2 ♦ 


13 


*Q 


*10 


K^ 


♦ 8 



Score. A and B make a small slam. 



88 Sivcty Bridge Hands 



IFlotes on Ibaiib 40 

Trick 2. A must try at once to clear B's 
heart suit. 

Trick 4. Z can see that B's hearts are 
blocked by the Jack in his partner's hand, so 
tries to take out B's solitary Entrj^, the Ace of 
spades. 

Trick 6. A waits until this trick, and is at 
last able to discard his Jack of hearts, thus free- 
ing B's suit. 



Sixty Bridge Hands 



89 



ScoKE. A B, 0, Y 
A deals and makes it 


Z, 16. 

no-trump. 




i 


¥ 10 965432 
♦ 2 
f 32 
^ A 10 2 


¥ 8 

♦ Q8 7 6 
4» KQ9 6 5 
4 K6 3 


B 

Y 40 z 

A 


¥ K7 

♦ K J 10 9 

4» 10 4 

4 Q J9 8 7 


¥ AQ J 

♦ A5 4 3 
4» A J 8 7 
^54 





TRICK 


Y 


B 


Z 


A 


1 


*6 


*2 


♦ lO 


♦ j 





¥ 8 


¥ 2 


¥ 7 


¥ A 


3 


6 ♦ 


¥ 3 


¥k 


¥Q 


4 


3^ 


2* 


Q* 


4* 


5 


«♦ 


10 ♦ 


7# 


6* 


6 


6# 


A^ 


8* 


¥ J 


1 


*9 


¥10 


9^ 


3 ♦ 


8 


♦ 5 


¥ 9 


J* 


4 ♦ 


9 


7* 


¥ 6 


9 ♦ 


5 ♦ 


10 


8 ♦ 


¥ 5 


♦ 4 


*7 


11 


Q* 


¥ 4 


10 ♦ 


♦ 8 


13 


♦ q 


2^ 


J ♦ 


A* 


13 


*K 


*3 


K* 


♦ a 



Score. A and B take 10 tricks and the srame. 



90 Sixty Bridge Hands 



IRotes on Ibanb 41 

Trick 2. B leads a diamond, so that he may 
get rid of A's Ace. 

Trick 3. A puts B back into the lead on a 
club, so that he may get two discards on B's 
King and Queen of diamonds. This is the only 
way A and B can go game. If they lead trumps 
first, Y and Z will make three spade tricks. In 
such hands it is often necessary to get the dis- 
cards immediately before leading trumps. 



Sixty Bridge Hands 



91 



Score. A B, 0. Y Z, 0. 
A deals and makes it hearts. 






i 
i 


1^ Q5 3 
^ KQ92 
4» AK6 
1^ 10 9 2 




¥ 987 
^ 10 8 6 3 
4» J10 4 

^8 64 




B 

y41 z 

A 


¥ A 

♦ J 7 54 
4» Q97 3 2 
4 AKQ 




¥ K J 10 6 4 2 
♦ A 
4» 8 5 
4 J75 3 



TRICK 


Y 


B 


Z 


A 


1 


♦ j 


*K 


♦ 3 


*5 


2 


3 ♦ 


24 


4f 


a4 


3 


♦ 4 


♦ a 


♦ 7 


♦ 8 


4 


6 ♦ 


K* 


5 ♦ 


3* 


5 


8 ♦ 


Q^ 


7 ♦ 


6* 


6 


¥ 7 


V 3 


V A 


V 2 


7- 


4# 


2* 


^4^ 


7* 


8 


6# 


9^ 


Q^ 


J* 


9 


8# 


10^ 


A^ 


VlO 


10 


¥ 8 


Vq 


*2 


V 4 


11 


¥ 9 


V 5 


*9 


V J 


12 


10 ♦ 


♦ 6 


♦ q 


Vk 


13 


4l0 


94 


J ♦ 


" 6 



Score. A and B win 10 tricks and the game. 



92 Sixty Bridge Hands 



Botes on 1banb 42 

Trick 2. Z can either return his partner's 
lead — a customary play in a no-trump hand — 
or can clear his own suit of hearts. He knows 
that Y cannot have more than five diamonds, and 
probably lias no Entry to make them with. Z 
has an Entry in the Ace of clubs, and, therefore, 
abandons his partner's suit to undertake his own. 
B holds up the Ace of hearts, as Z may not have 
any Entry to make the hearts with. 



Sixty Bridge Hands 



93 



Score. A B, 8. Y Z, 28. Rubber game. 

A deals and passes tlie make. B makes it no-trump. 



{ 


V A6 5 
♦ A8 5 
^ K Q J 9 2 

♦ aq 


V 8 7 3 

♦ Q J6 4 

♦ 43 

♦ J9 7 5 


B 

Y 42 z 

A 


¥ KQ J9 2 
♦ K9 

4» A 7 6 
4 10 4 2 


V 10 4 
♦ 107 3 2 
4 10 8 5 
1^ K8 6 3 





TRICK 


Y 


B 


z 


A 


1 


4 ♦ 


5 ♦ 


K ♦ 


2 ♦ 


9 


V 3 


¥ 5 


¥K 


¥ 4 


3 


¥ 7 


¥ 6 


¥Q 


¥10 


4 


¥ 8 


¥A 


¥ J 


3* 


5 


♦ 3 


♦ 2 


♦ 6 


*io 


6 


*4 


♦ 9 


*A 


♦ 8 


i 


6 ♦ 


8 ♦ 


¥ 9 


6^ 


8 


5* 


*J 


¥ 2 


3 ♦ 


g 


J ♦ 


A^ 


9 ♦ 


7 ♦ 


]() 


7^ 


♦ k 


*7 


f 5 


11 


9^ 


*Q 


2* 


10* 


15 


J* 


A* 


44 


8* 


13 


Qf 


Q* 


10^ 


K ♦ 



Score. A and B make the odd card only. 
Note. If Z returns the diamond before clearing his 
heart suit, A and B will go game. 



94 Sixty Bridge Hands 



motes on 1bant) 43 

Trick 3. If A does not finesse the diamond 
and does not catch the Queenj he will have no En- 
try left to make the rest of the diamonds with; 
while if he takes the tricks in sight, he must stop 
at the odd. If the diamond finesse succeeds, A 
and B will win the game. 

Trick 4. Y sees his suit is hopeless, so 
changes to the shortest suit he has, hoping to 
find his partner's. Z overtakes, as Y's 10 of 
spades may be a singleton. 



Sixty Bridge Hands 



95 



Score. A B, 18. Y Z, 24. 

A deals and passes the make. B makes it no-trump. 



¥ K 107 6 3 
♦ Q9 5 
4^ Q J 98 
^ 10 




TRICK 


Y 


B 


z 


A 


1 


V 6 


¥ 4 


¥ 8 


VQ 


3 


5 ♦ 


A# 


6 ♦ 


2 ♦ 


3 


Q* 


4 ♦ 


10 ♦ 


J ♦ 


4 


10 ♦ 


3* 


J* 


5* 


5 


9 ♦ 


6* 


K* 


7* 


6 


¥ 7 


Q* 


A^ 


8* 


7 


♦ 8 


♦ 6 


9* 


*2 


8 


¥3 


*7 


4* 


¥2 


9 


♦ 9 


¥ J 


2* 


7 ♦ 


10 


VlO 


¥a 


¥9 


¥5 


11 


♦ j 


♦ k 


♦ 4 


♦ 3 


13 


♦ q 


♦ a 


♦ 5 


8 ♦ 


13 


VK 


3 ♦ 


4io 


K ♦ 



Score. A and B lose the odd card. 



96 Sixty Bridge Hands 



motes on Ibgnb 44 

Trick 1. The author is a beUever in discard- 
ing to suit one's hand, usually from weakness, 
and has no sympathy with the arbitrary and 
fixed rule followed by some players of always 
discarding from their strong suit first, as an in- 
dication to their partner of what they want led. 
If a discard from strength must be made, a re- 
verse discard can be begun, which, even if not 
completed, will be high enough to attract part- 
ner's attention. TJsuall}^ the situation is plain, 
without any such artificial device, to a player of 
ordinary intelligence. Here Z discards the 5 of 
diamonds. He has no clubs ; dummy has the 
spades ; if Z throws away diamonds he must want 
hearts, especially as the Five cannot be the be- 
ginning of a reverse. To discard from strength 
here would cost the game. 

Trick 2. Z overtakes, as Y may not have 
another heart, and then Z could not clear his suit. 



Sixty Bridge Hands 



97 



Score. A B, 20. Y Z, 24. Rubber game. 

A deals and passes the mnke. B makes it iio-trump. 



V A 10 
# A K43 

^ KQ J 7 5 3 



V Q 

4 J 9 2 

4 AK J 7 5 2 

4 9 6 4 



B 

Y 44 z 

A 



5if K J 9 8 7 4 

♦ 10 8 7 6 6 

* 

4 A 2 



V 6 5 3 2 

♦ Q 

^ Q 10 9 6 4 3 
4 10 8 



TRICK 


Y 


B 


z 


A 


1 


4e 


*8 


5 ♦ 


♦ 3 


2 


VQ 


¥10 


VK 


¥ 2 


3 


4* 


¥A 


V4 


¥3 


4 


6^ 


K^ 


A^ 


8* 


5 


9^ 


3 t 


¥ J 


¥ 6 


6 


♦ 2 


4 ^ 


¥9 


¥5 


7 


♦ 5 


3* 


¥8 


*4 


8 


♦ 7 


5* } 


¥7 


*6 


9 


2 ♦ 


K # i 


6 ♦ 


Q * 


10 


9 ♦ 


A 4> 


7 ♦ 


10^ 


11 


J ♦ 


Q*. 


2* 


♦ 9 


12 


♦ j 


lA 


8 <* 


*10 


13 


♦ a 


lA 


10* 


♦ q 



Score. A and B lose the odd. 



98 Sixty Bridge Hands 



The following sixteen hands, beginning on 
the opposite page with Hand 45, are arranged 
In skeleton form, only the dealer's and the dum- 
my's hands being given, together with the lead. 
The best way to use these hands is to select a 
combination from which the card led would be 
the proper opening and give it to Y; then dis- 
tribute the other cards between Y and Z, and, 
before j^ou see their hands, decide upon the meth- 
od of play you are going to apply. Keep chang- 
ing the cards in Y's and Z's hands and watch 
how the hand works. Many times you will find 
it makes no difference how the cards lie; you 
must always win. Other times an unusual com- 
bination will upset your scheme. Above all, 
don't judge by results. Some players' idea of 
a finesse is one that succeeds. Good play will 
win in the long run, and while it is impossible al- 
ways to guess correctly, the player who makes 
only those plays where the chances are in his 
favor will surely be the most successful. 

The analyses of each page of hands are given 
on the page following: 



Sixty Bridge Hands 



99 



No Score. 


Original no-trump by A. 






¥ 


10 5 3 






♦ 


4 






4 


Q985432 








# 


43 




Lead 

7* 




Tf 


B 

45 z 

A 






\ 


ir 


KQ J2 








♦ 


A 8 7 






♦ 


AK 






♦ 


AQ62 


Score. A B 


, 0. 


YZ, 


22. Original no-trump by A. 






¥ 


72 






♦ 


K JIO 






* 


8 4 






I 


1 


Q J76 


42 


Lead 
6f 




Y 


B 

46 z 

A 






\ 


IT 


A864 








♦ 


A4 






♦ 


A 7 5 3 2 






i 


^ 


AK 





100 Sixty Bridge Hands 



IWotes on 1ban5 45 

A and B have eight tricks in sight ; in order 
to make B's long club suit, A must lead hearts he- 
fore he leads the Ace and King of clubs, and see 
if he can promote B's 10 of hearts to be an En- 
try. Y or Z should hold off with the Ace of 
hearts until the third round, if possible. Com- 
pare Hands 14, 15, 16, 17. 



Botes on Ibanb 46 

A can take exactly five tricks in his own hand. 
If he lets B win the first diamond with the 10, . 
B will take exacts that one trick, as A can never 
put him in the lead. In order to give B an En- 
try, A must overtake the diamond, in whicli case 
A and B will probably make a total of eleven 
tricks. The only danger is that one adversary 
may have five spades. Compare Hands 7. 8, 9. 



Sixty Bridge Hands 



101 



No Score. Original no-trump by A. 
¥ J 8 6 3 



Lead 
6# 



♦ Q 5 
4^ A 5 3 

4^ :k 8 7 2 





B 






y47 z 






A 




\ 


f A7 




♦ A 10 2 


^ KQ9 8 42 
♦ Q3 



Ko Score. Passed diamond by B. 



♦ J 10 98653 


i 


f AK43 2 


( 


♦ 8 




Lead 


B 

Y 48 z 

A 




\ 


(f 10 7 3 




< 


♦ AKQ 


i 


?^5 


( 


i^ J 10 7 6 


32 



102 Sixty Bridge Hands 



IRotes on Ibanb 47 

B must play low on the diamond, as in that 
way A and B are sure of two diamond tricks, no 
matter how the cards lie. Unless an adversary 
has all the remaining clubs, A and B will go 
game with two diamonds, six clubs and one spade. 
If B plays the Queen and the King lies in Z's 
hand, A and B will probably stop at eight tricks. 
Compare Hand 32. 



1Rote0 on Ibanb 48 

If A tries to exhaust the trumps or takes two 
rounds of them, A and B cannot go game. 
B should trump the heart, lead the Ace of clubs, 
and then, keeping the King to make later, should 
let A trump the three losing clubs. A and B 
can thus make a small slam. Compare Hands 
26, 27. 



Sixty Bridge Hands 



103 



No Score. 


Original hearts by A. 






^ 8 6 32 






♦ J43 






♦ k 








1^ Q 10 9 8 5 


Lead 




B 

Y 49 z 

A 






{ 


\f AQ J54 






4 K6 






^ A8 7 6 42 






♦ 


Score. A B 


,8. 


Y Z, 12. Passed no-trump by B. 

V A7 5 

^ AQ9 7 3 

4 A83 






i 


^ K5 




Lead 




B 

y 50 z 

A 






{ 


» 4 








# J 10 5 2 






4» K954 






( 


^ Q 10 4 2 


\ 



lOi Sixty Bridge Hands 



1RotC6 on Ibanb 49 

A must trump the King of spades, and put 
li in with a club to lead trumps for the finesse. 
If the finesse wins, let B trump a low club and 
lead trumps again, using his last trump on an- 
other club. If the finesse loses, Y will probably 
change suits rather than establish the Queen of 
spades by leading the Ace to force A. When 
dummy is in on the last trump he should lead a 
diamond; otherwise A will open that suit disad- 
vantageously. Compare Hands 23, 24, 25. 



IRotes on Ibanb 50 

B should hold off until the third round with 
the Ace of hearts, then put A in with a club to 
lead the diamonds through for a finesse. If the 
finesse loses, Z may not have another heart to 
lead and Y may never make his suit. Compare 
Hands 1, 2, 3. 



Sixty Bridge Hands 



105 



jS^o Score. Passed heart by B. 



Lead 



V KQ J7 5 4 


♦ A7 6 


*A 


( 


^ 10 7 5 






B 






Y 51 Z 






A 




\ 


f 96 




♦ K32 


4 KQ8 3 


^9864 



Xo Score. Original no-trump by A. 



i 
i 

( 


w 

> J 10 5 

i^ 7 64 3 

^ Q J 8 5 43 


Lead 


B 

Y 52 z 

A 






(f A9 8 
* 7 642 
1^ AKQ£ 
^ AK 


i 



106 Sixty Bridge Hands 



IRotee on Ibanb 51 

There is almost certain game in this hand, yet 
if Z has four trumps to the Ace, Ten, or if B 
leads trumps at once and Y, Z change to spades, 
the game cannot be won. B must win the first 
trick with the Ace of diamonds, lead the Ace 
of clubs, and put A in with a diamond. A must 
lead his King and Queen of clubs at once and 
let B discard two spades. This play must win 
the game almost surely. Even if the King or 
the Queen of clubs is trumped nothing is lost, 
as B can discard a losing spade. Compare Hand 
44, 



IRotes on Ibanb 52 

A cannot make game without B's spades. B 
has no Entry except the 7*of clubs. Therefore, 
B must discard a diamond at once and hold his 
four clubs. If neither Y nor Z has four clubs 
also, A and B will probably make eleven tricks. 
Compare Hands 11, 12. 



Sixty Bridge Hands 



107 



No Score. 


Passed no-trump by B. 




1^K4 




# A7432 




4 AQ8 




( 


^ AK5 




Lead 
7 V 




B 

Y 53 z 

A 








¥ J83 






♦ 10 8 5 




♦ 4 




^ Q8 7 6 42 


No SCOBE. 


Original no-trump by A. 




V K J8 5 3 




♦ a 




4» K84 




( 


^ K 5 42 




Lead 
7 ♦ 




B 

Y 54 z 

A 








V A10 4 






♦ Q95 




4» A 6 5 3 




i 


^ A7 3 





108 Sia:tif Bridge Hands 



IRotes on Ibanb 53 

B must play low on. the heart. With King 
and one low in the dummy and Jack and twc 
small in your own hand, you must make a trick 
if you play low, while if you play the King 
and the Ace lies beyond, the adversaries will 
make the entire heart suit. With one trick each 
in hearts and diamonds, and six nearly sure in 
spades (unless some one has the remaining four), 
you can go game without chancing the club 
finesse. Compare Hand 34. 



IRotee on Ibanb 54 

As long as Z never has the lead to come 
through A's Queen of diamonds, it is safely 
guarded. Therefore, A should take his finesses 
to lose, if necessary, to Y, who can do him no 
harm. Even if the heart finesse loses, he can still 
go game. Compare Hand 37. 



Sixty Bridge Hands 



109 



No Score on the second game : A and B have won the 
tirst. Passed diamond by B. 



V J 8 5 

^ AKQ J 9 4 

♦ 5 • 

4^ AK5 



Lead 



Lead 
5 ¥ 





B 






y 55 z 






A 






^ 94 




4 10 8 3 


«|» AK8 43 2 


♦ 84 


^inal no-trump by A 


^ Q 10 9 


4 62 


4» 98 


i 


^ KQ J5 


32 




B 






Y 56 z 






A 





V AK6 

♦ K 8 7 63 
4» K J42 
^ A 



110 Sixty Bridge Hands 



IRotes on Ibanb 55 

Having won the first game, B is conservative 
and prefers to take the honor score in diamonds 
to risking a no-trump. A should win the club : 
lead it again and let B discard a spade; and 
should continue the clubs. B must trump with 
the Jack and lead across the four of trumps, 
which A must win with the eight. If the clubs 
are not cleared, A must again lead them and B 
must trump with the Queen, saving the nine to 
lead over again to A. When the clubs are 
cleared, A must win the last round of trumps and 
give B some heart discards. If Y led from five 
or six clubs, the hand will not work : if he has led 
from four or a short suit, A and B must go game. 
Compare Hands 23, 24, 25. 



1Rote0 on Ibanb 5Q> 

A must overtake B's nine of hearts, in order 
to give B an Entry for the spades. Compare 
Hands 7, 8, 9. 



Sixty Bridge Hands 



111 



No Score. 


Original heart by A. 




V Q J 10 7 




♦ 


972 




♦ 


J5 






^ 


KQ43 




Lead 
10* 




y 


B 

57 z 

A 






{ 


^ 


AK9 84 




♦ 


864 




4 


AK7 32 




^ 




No Score. 


Passed no- 


trump by B. 




V 


A98 3 




♦ 


7 4 




* 


AQ 5 




( 


^ 


A7 62 




Lead 
4* 




B 

Y 58 z 

A 






\ 


r 


K5 2 






♦ 


J3 




♦ 


6 2 




i 


1 


KQ9 8 


54 



112 Sixty Bridge Hands 



IRotee on 1ban6 57 

Z supposedly has the Ace of spades. B must 
play the Queen to force it and A must trump, 
lead his Ace and King of clubs, and continue and 
clear them, if possible, with - the aid of B's 
trumps. Then trumps must be led, and B can 
discard a diamond, maybe two, upon the long 
clubs, or A can discard a diamond on B's King 
of spades. Compare Hands 22, 23, 24, 25. 



motes on Ibanb 58 

B must play the Ace of clubs at once, as game 
is in sight. If he played low, or the Queen — a 
bad play — and Z should change to a diamond, 
the game would be lost. Compare Hands 29, 30. 



Sixty Bridge Hands 



113 



No Score. 


Original heart by A 


• 




¥ 5 32 




♦ J 8 5 




«|» AQ J6 3 




( 


^86 




Lpiid 
10* 




B 

Y 59 z 

A 






\ 


r AQ Jl 


04 




♦ Q3 




4^ 7 5 2 




^ AK4 


No Score. 


Original heart by A. 




¥ J94 




4 8 643 2 




♦ 4 




( 


^9862 




Lead 

J* 




B 

Y 60 z 

A 






1 


r AQ 10 


6 5 2 




♦ 




4^ A K 






(^ KQ J4 


3 



114 Sixty Bridge Hands 



Botes on Ibanb 59 

A, after winning the spade, must lead a club. 
B must finesse and lead trumps, which A must 
finesse. Or A can lead out the other spade and 
force B on the third round, but this is danger- 
ous, as B may be over-trumped. Unless both 
finesses lose, A and B must win the game. Com- 
pare Hand 36. 



1Rote0 on Ibanb 60 

A must win with the King of clubs and lead 
the Ace, which B must trump in order to lead 
trumps from the right side. If the finesse in 
trumps wins, A and B will probably make a small 
slam. Compare Hand 38. 



Uable of Contents 





Hand 






Page 


1. Waiting with the Ace until the 


1 
2 






11 
13 
15 
17 


second or third round of the ■ 
opponent's suit. 


3 
. 4 






2. Which hand to win in, yours or j 5 
Dummy's. ( 6 






19 






21 


r 7 

3. Saving Entries, including overtak- J 
'''^- 1 9 






. 23 
25 

27 




10 






29 


4. Remote Entries. 


11 

12 

.13 

14 






. 31 
33 
35 

. 37 


5. Building up an Entry. 


15 

16 

.17 






39 

41 
43 


( 18 
6. A trump as an Entry. i 

( 19 






45 

47 


7. Losing the first trick in order to j 20 
make a suit. ( 21 






49 






51 




22 






53 


8. Clearing up extra tricks and ex- 


23 






55 


hausting trumps. 


24 
.25 






57 
59 



Table of Contents 





Hand Page 




^26 ... 61 


9. Ruffing and cross-ruffs. 


27 

128 . 
29 
30 






63 

65 

. 67 

. 69 


10. Catch positions in second hand 
play. 


31 
32 
33 
34 
.35 






. 71 

. 73 

75 

77 
. 79 


11. Finesse. 


( 36 
( 37 






. 81 

. 83 


12. Trumping your own winning card. 


38 






. 85 


13. Discarding winning cards. 


( 39 
40 






. 87 
. 89 


14. Discard. 


41 
r42 






. 91 
. 93 


15. Changing suits. 


43 
.44 






. 95 
97 


Test hands. 


45 to 


60 


( 


)9-113 



HOV U t9f>? 



w * 



